ImFusion SDK 4.3
DefaultAlgorithmController Class Reference

#include <ImFusion/GUI/DefaultAlgorithmController.h>

Default algorithm controller, with automatically generated GUI This GUI includes: A PropertiesWidget displaying the configurable properties of the Algorithm A push-button for each Algorithm::Action registered with the algorithm (see Algorithm::registerAction). More...

+ Inheritance diagram for DefaultAlgorithmController:

Detailed Description

Default algorithm controller, with automatically generated GUI This GUI includes: A PropertiesWidget displaying the configurable properties of the Algorithm A push-button for each Algorithm::Action registered with the algorithm (see Algorithm::registerAction).

The push-button for the "compute" action is always shown last, and always calls Algorithm::compute() when clicked ( even if the "compute" action is overwritten with Algorithm::registerAction )

See also
PropertiesWidget, Algorithm

Public Slots

virtual void onCompute ()
 
virtual void updatePropertiesWidget ()
 

Public Member Functions

 DefaultAlgorithmController (Algorithm *algo, const QString &uiTemplate="", bool configureOnChanged=false, bool autoDeleteAfterCompute=false)
 
void init () override
 Two-step initialization function to be implemented by subclasses.
 
void setAutoDeleteAfterCompute (bool enable)
 Sets if the algorithm will be deleted after onCompute() was called.
 
void setConfigureOnChanged (bool enable)
 Sets if the algorithm should be re-configured with each changed value.
 
void hideComputeButton (bool hide)
 Hides or shows the compute button.
 
void setAddAlgorithmToHistory (bool toggle)
 Enable/disable algorithm registration on compute.
 
virtual void copyAlgorithmConfiguration () const
 Copy the algorithm configuration as currently shown in the controller to the clipboard.
 
virtual void pasteAlgorithmConfiguration ()
 Paste the algorithm configuration from the clipboard.
 
void setSplitCamelCase (bool enable)
 Calls PropertiesWidget::setSplitCamelCase(enabled) on m_propertiesWidget.
 
void setCustomWidget (const std::string &subPropertyName, std::unique_ptr< QWidget > widget)
 Assign a custom widget to the subproperty.
 
OptimizationDialogoptimizationDialog () const
 Getter for the OptimizationDialog.
 
- Public Member Functions inherited from AlgorithmController
 AlgorithmController (Algorithm *algorithm)
 Creates a new AlgorithmController wrapping the given algorithm, which must not be null.
 
const Algorithmalgorithm () const
 Returns the underlying Algorithm instance.
 
Algorithmalgorithm ()
 
void showInputData ()
 Shows the input data in the DisplayWidget.
 
InputDataVisibility showsInputData ()
 Checks if the input data is currently visible in the DisplayWidget.
 
void showHelp ()
 Attempts to open the user documentation page for the underlying algorithm.
 
std::optional< Filesystem::PathhelpPath () const
 Returns the path to the user documentation page if it is available, std::nullopt otherwise.
 
std::string title () const override
 Returns the original factory name of the underlying Algorithm.
 
- Public Member Functions inherited from Controller
void setMainWindowBase (MainWindowBase *mw)
 Complete the initialization by providing the parent MainWindowBase instance hosting the controller by setting m_main and m_disp and eventually call init().
 
virtual void onSelectedDataChanged (const DataList &)
 Called by MainWindowBase in the case that the selection in the data model has changed.
 
virtual void onVisibleDataChanged (const DataList &)
 Called by MainWindowBase in the case that the currently visible data has changed.
 
virtual std::vector< LocationsupportedLocations () const
 Returns the list of locations in which this controller is allowed to be placed by the parent MainWindowBase.
 
virtual Location preferredLocation () const
 Returns the preferred location in which the parent MainWindowBase should place this controller.
 
virtual void onLocationChanged (Location newLocation)
 Callback function called by the parent MainWindowBase/ControllerDecorator whenever the place was changed.
 
Location location () const
 Convenience function to query the current controller Location from the parent ControllerDecorator.
 
ControllerDecoratorgetDecorator () const
 Convenience function to return m_main->getControllerDecorator(this) if m_main is set or nullptr otherwise.
 
template<typename T>
T * getDecorator () const
 Convenience function to dynamic_cast the return value of getDecorator() to a derived type.
 
- Public Member Functions inherited from Configurable
virtual void configure (const Properties *p)
 Configure this object instance by de-serializing the given Properties.
 
virtual void configuration (Properties *p) const
 Serialize the current object configuration into the given Properties object.
 
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 
- Public Member Functions inherited from SignalReceiver
 SignalReceiver ()=default
 Default constructor.
 
 SignalReceiver (const SignalReceiver &other)
 Copy constructor, does not copy any existing signal connections from other.
 
SignalReceiveroperator= (SignalReceiver rhs)
 Assignment operator, disconnects all existing connections, does not copy any existing signal connections from rhs.
 
virtual ~SignalReceiver ()
 Virtual destructor disconnects from all connected signals.
 

Protected Slots

virtual void onParameterChanged (const std::string &paramName)
 

Protected Member Functions

void addButton (const QString &title, const std::function< void()> &callback, int position=-1)
 Adds a button at the end of the widget One can pass a position to indicate the order of the added buttons, by passing nothing, the button is added to the end Note: Buttons must be added before the init method is called.
 
virtual void fillActionMenu (QMenu &menu)
 Fill a QMenu with all available actions.
 
void onAlgorithmParametersChanged () override
 Callback called when the Algorithm's signalParametersChanged signal was emitted.
 
void onAlgorithmOutputChanged () override
 Callback called when the Algorithm's signalOutputChanged signal was emitted.
 
QVBoxLayout * layout () const
 Return the main layout of the controller.
 
virtual OwningDataList postprocessOutput (OwningDataList output)
 This function will be called directly on the output generated by the algorithm.
 
void duplicateAlgorithmOnSelectedData () const override
 Instantiates a new copy of underlying Algorithm on the currently selected Data in the DataModel and adds it to the ApplicationController.
 
- Protected Member Functions inherited from AlgorithmController
virtual void closeAlgorithm (bool executed=false)
 Removes the algorithm from the ApplicationController and closes the controller.
 
void addToDataAndAnnotationModels (OwningDataList data)
 Adds the contents of data to the DataModel of the parent MainWindowBase.
 
- Protected Member Functions inherited from SignalReceiver
void disconnectAll ()
 Disconnects all existing connections.
 

Protected Attributes

bool m_autoDeleteAfterCompute
 
bool m_configureOnChanged
 
bool m_isInitialized = false
 
bool m_addAlgorithmToHistory = true
 enable/disable register algorithm on compute()
 
bool m_optUpdatesDisplay = false
 enable/disable display updates from the optimizer
 
PropertiesWidgetm_propertiesWidget = nullptr
 
OptimizationDialogm_optDialog = nullptr
 
QVBoxLayout * m_layout = nullptr
 
QPushButton * m_optDialogButton = nullptr
 
QPushButton * m_computeButton = nullptr
 
QList< QPushButton * > m_buttons
 
- Protected Attributes inherited from AlgorithmController
Algorithmm_algorithm = nullptr
 The underlying algorithm.
 
- Protected Attributes inherited from Controller
MainWindowBasem_main = nullptr
 The parent MainWindowBase instance hosting this Controller.
 
DisplayWidgetMultim_disp = nullptr
 The main DisplayWidget instance, convenience shortcut for m_main->display().
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Additional Inherited Members

- Public Types inherited from AlgorithmController
enum class  InputDataVisibility { None = 0 , All = 1 , Some = 2 }
 Enumeration of possible return values for showsInputData(). More...
 
- Public Types inherited from Controller
enum class  Location : int {
  Unknown = -1 , Naked = 0 , PrimaryDock = 1 , SecondaryDock = 2 ,
  Detached = 3 , ToolBar = 4 , UserLocation = 100
}
 Enumeration of possible placement/decoration options of a Controller. More...
 
- Public Attributes inherited from Controller
Signal signalTitleChanged
 Signal emitted when the title() has changed.
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 

Member Function Documentation

◆ init()

◆ setAutoDeleteAfterCompute()

void setAutoDeleteAfterCompute ( bool enable)

Sets if the algorithm will be deleted after onCompute() was called.

Disabled by default.

◆ setConfigureOnChanged()

void setConfigureOnChanged ( bool enable)

Sets if the algorithm should be re-configured with each changed value.

If enabled, changing a parameter in the widget will instantly re-configure the algorithm with the new value. Otherwise the algorithm is only configured when onCompute() is called. Disabled by default.

◆ setCustomWidget()

void setCustomWidget ( const std::string & subPropertyName,
std::unique_ptr< QWidget > widget )

Assign a custom widget to the subproperty.

This widget will not be re-configured. It is the responsibility of the widget to handle all signals and re-configure its parameters if present. Note: if there are multiple subProperties with the same name, only one widget will be added for the last subProperty

◆ onAlgorithmParametersChanged()

void onAlgorithmParametersChanged ( )
overrideprotectedvirtual

Callback called when the Algorithm's signalParametersChanged signal was emitted.

Reimplemented from AlgorithmController.

Reimplemented in Gl2D3DRegistrationController, and XRay2D3DRegistrationAlgorithmController.

◆ onAlgorithmOutputChanged()

void onAlgorithmOutputChanged ( )
overrideprotectedvirtual

Callback called when the Algorithm's signalOutputChanged signal was emitted.

Reimplemented from AlgorithmController.

Reimplemented in ThresholdingFiducialExtractionController, GeometryDetectionController, and VertebraDissectionLegacyController.

◆ layout()

QVBoxLayout * layout ( ) const
protected

Return the main layout of the controller.

The last item is the compute button. Derived classes should add their custom widgets before the compute button.

◆ postprocessOutput()

virtual OwningDataList postprocessOutput ( OwningDataList output)
inlineprotectedvirtual

This function will be called directly on the output generated by the algorithm.

Its purpose is to let derived classes do some custom post-processing.

Reimplemented in DefaultASCRegistrationController, DefaultASCSegmentationController< SegmentationAlgorithm >, and DrawGraphController.

◆ duplicateAlgorithmOnSelectedData()

void duplicateAlgorithmOnSelectedData ( ) const
overrideprotectedvirtual

Instantiates a new copy of underlying Algorithm on the currently selected Data in the DataModel and adds it to the ApplicationController.

Reimplemented from AlgorithmController.

◆ onCompute

virtual void onCompute ( )
virtualslot

Reimplemented in Gl2D3DRegistrationController.

◆ updatePropertiesWidget

virtual void updatePropertiesWidget ( )
virtualslot

Reimplemented in Gl2D3DRegistrationController.

◆ onParameterChanged

virtual void onParameterChanged ( const std::string & paramName)
protectedvirtualslot

Reimplemented in Gl2D3DRegistrationController.


The documentation for this class was generated from the following file:
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