ImFusion SDK 4.3
TexturingAlgorithm Class Reference

#include <RGBD/Include/ImFusion/RGBD/TexturingAlgorithm.h>

Algorithm for texturing 3D meshes using RGB-D image data. More...

+ Inheritance diagram for TexturingAlgorithm:

Detailed Description

Algorithm for texturing 3D meshes using RGB-D image data.

This class provides several methods for texturing 3D surfaces based on multiple camera poses and image sets. Supported modes include Multi-View Stereo (MVS) texturing, color map optimization, and blend texturing. The algorithm can optimize camera transformations and outputs a textured mesh.

Usage:

  • Initialize with an image set and a mesh.
  • Select the desired texturing mode using setMode().
  • Run the algorithm with compute().
  • Access optimized camera poses and the output mesh.
  • Configure and serialize settings using configure() and configuration().

Important aspects:

  • Supports multiple texturing modes.
  • Optimized camera poses can be queried.
  • Not thread-safe.

Example:

TexturingAlgorithm algo(images, mesh);
algo.compute();
auto output = algo.takeOutput();
auto optimizedPoses = algo.optimizedT();
@ BlendTexturing
Blending of multiple textures.
Definition TexturingAlgorithm.h:59
TexturingAlgorithm(SharedImageSet *img, Mesh *mesh)
Constructor: Initializes the algorithm with image data and mesh.

Public Types

enum class  Mode { MVSTexturing = 0 , ColorMapOptimization , BlendTexturing }
 Supported texturing modes. More...
 
- Public Types inherited from Algorithm
enum  Status {
  Unknown = -1 , Success = 0 , Error = 1 , InvalidInput ,
  IncompleteInput , OutOfMemoryHost , OutOfMemoryGPU , UnsupportedGPU ,
  UnknownAction , AbortedByUser , User = 1000
}
 Status codes. More...
 

Public Member Functions

 TexturingAlgorithm (SharedImageSet *img, Mesh *mesh)
 Constructor: Initializes the algorithm with image data and mesh.
 
void setMode (Mode m)
 Sets the texturing mode.
 
Mode mode () const
 Returns the current texturing mode.
 
std::vector< mat4 > T () const
 Returns the camera transformations.
 
const std::vector< mat4 > & optimizedT () const
 Returns the optimized camera transformations.
 
void compute () override
 Runs the texturing algorithm.
 
void abort ()
 Aborts the current computation.
 
OwningDataList takeOutput () override
 Returns the output data.
 
void configure (const Properties *p) override
 Configures the algorithm from Properties.
 
void configuration (Properties *p) const override
 Serializes the configuration to Properties.
 
- Public Member Functions inherited from Algorithm
 Algorithm ()
 Default constructor will registers a single "compute" action that calls compute() and returns status().
 
virtual void setProgress (Progress *progress)
 Sets a Progress interface the algorithm can use to notify observers about its computing progress.
 
Progressprogress () const
 Returns the progress interface if set.
 
virtual int status () const
 Indicates the status of the last call to compute().
 
virtual bool survivesDataDeletion (const Data *) const
 Indicates whether the algorithm can handle (partial) deletion of the specified data, by default this checks whether the data is in the input list.
 
const FactoryInfofactoryInfo () const
 Returns the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
void setFactoryInfo (const FactoryInfo &value)
 Sets the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
Status runAction (const std::string &id)
 Run the action with name id if it exists.
 
const std::vector< Action > & actions ()
 Get a mapping from Action id to Action as registered in this algorithm.
 
- Public Member Functions inherited from Configurable
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 

Static Public Member Functions

static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 Checks if the input data is compatible and creates an instance if possible.
 
- Static Public Member Functions inherited from Algorithm
static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 Factory function to check algorithm compatibility with input data and optionally instantiate it.
 

Additional Inherited Members

- Public Attributes inherited from Algorithm
Signal signalOutputChanged
 Signal should be emitted by Algorithms when their output/result has changed.
 
Signal signalParametersChanged
 Signal should be emitted by Algorithms when their parameter configuration has changed.
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 
- Protected Member Functions inherited from Algorithm
void loadDefaults ()
 
void registerAction (const std::string &id, const std::string &guiName, const std::function< Algorithm::Status(void)> &action)
 Register an action to be run via runAction.
 
template<typename D>
void registerAction (const std::string &id, const std::string &guiName, Algorithm::Status(D::*action)(void))
 Template version of runAction that can be used with a pointer to a member function.
 
void registerAction (const Action &action)
 Register an action.
 
- Protected Attributes inherited from Algorithm
std::string m_name
 Algorithm name.
 
Progressm_progress = nullptr
 Non-owing pointer to a progress interface. May be a nullptr.
 
FactoryInfo m_factoryInfo = {}
 Record describing how this algorithm was instantiated by the AlgorithmFactory.
 
int m_status = Status::Unknown
 Algorithm status after last call to compute()
 
std::vector< Actionm_actions
 Map of key given by the id of the action, of the available actions of this algorithm.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Member Enumeration Documentation

◆ Mode

enum class Mode
strong

Supported texturing modes.

Enumerator
MVSTexturing 

Multi-View Stereo texturing.

ColorMapOptimization 

Color map optimization.

BlendTexturing 

Blending of multiple textures.

Member Function Documentation

◆ compute()

void compute ( )
overridevirtual

Runs the texturing algorithm.

Implements Algorithm.

◆ takeOutput()

OwningDataList takeOutput ( )
overridevirtual

Returns the output data.

Reimplemented from Algorithm.

◆ configure()

void configure ( const Properties * p)
overridevirtual

Configures the algorithm from Properties.

Reimplemented from Configurable.

◆ configuration()

void configuration ( Properties * p) const
overridevirtual

Serializes the configuration to Properties.

Reimplemented from Configurable.


The documentation for this class was generated from the following file:
Search Tab / S to search, Esc to close