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ImFusion SDK 4.3
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#include <ImFusion/GL/GlPointTree.h>
Point tree annotation. More...
Point tree annotation.
Public Member Functions | |
GlPointTree (PointTree *tree) | |
void | draw (const GlView &view) override |
Draw the object in 3D space. | |
std::string | typeName () const override |
Return unique identifier for this object class used for serialization. | |
void | setTree (Tree *tree) override |
Set the underlying tree data which is to be visualized. | |
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GlTree (Tree *tree) | |
Geometry::AlignedBox | bounds () const override |
Get the axis-aligned bounding box of this GlObject in world space. | |
vec3 | center () const override |
Return the center of the object in local coordinates without considering any matrix. | |
vec3 | extent () const override |
Return the extent of the object in local coordinates without considering any matrix. | |
void | setMatrix (const mat4 &m) override |
Set the modelview matrix of this object. | |
const mat4 & | matrix () const override |
Return the modelview matrix. | |
std::string | typeName () const override |
Return unique identifier for this object class used for serialization. | |
void | setPointColor (const vec3 &color) |
Set point color. | |
vec3 | pointColor () |
Get point color. | |
void | setPointSize (float s) |
Set the point size. | |
float | pointSize () |
Retrieve the point size. | |
Tree * | tree () |
Get the underlying tree data. | |
const Tree * | tree () const |
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virtual void | setView (const GlView *view) |
Set the view through which this annotation is currently being manipulated. | |
virtual const GlView * | view () const |
Get the view through which this annotation is currently being manipulated. | |
virtual bool | hitTest (int, int, const GlView &) const |
Perform hit test with points of underlying object. Return true if object is hit, false otherwise. | |
virtual void | setEditable (bool editable) |
When a GlAnnotation is editable it may alter its visualization and render UI elements for its manipulation. | |
virtual bool | editable () const |
When a GlAnnotation is editable it may alter its visualization and render UI elements for its manipulation. | |
virtual void | setColor (const vec3 &color) |
Set annotation color. | |
virtual vec3 | color () const |
Return annotation color. | |
virtual void | setAlpha (double v) |
Set alpha channel. | |
virtual double | alpha () const |
Get alpha channel. | |
virtual void | setLineWidth (float lineWidth) |
Set annotation line width. | |
virtual float | lineWidth () const |
Return annotation line width. | |
virtual void | setLabelVisible (bool visible) |
Set annotation label visibility. | |
virtual bool | labelVisible () const |
Return annotation label visibility. | |
virtual void | setLabelBackgroundVisible (bool visible) |
Set annotation label background visibility. | |
virtual bool | labelBackgroundVisible () const |
Return annotation label background visibility. | |
virtual void | setLabelBackgroundColor (vec4 color) |
Set annotation label background color. | |
virtual vec4 | labelBackgroundColor () const |
Return annotation label background color. | |
virtual void | setLabelBackgroundMargin (int margin) |
Set annotation label background margin in pixels. | |
virtual int | labelBackgroundMargin () const |
Return annotation label background margin in pixels. | |
virtual void | setLabelDepthTest (bool depthTest) |
Set annotation label depth test flag. | |
virtual bool | labelDepthTest () const |
Return annotation label depth test flag. | |
virtual void | setLabelColor (const vec3 &color) |
Set annotation label color. | |
virtual vec3 | labelColor () const |
Return annotation label color. | |
virtual void | setLabelText (const std::string &label) |
Set annotation label text. | |
virtual std::string | labelText () const |
Return annotation label text. | |
virtual void | setLabelTextPrefix (const std::string &labelPrefix) |
Set annotation label text prefix. | |
std::string | labelTextPrefix () const |
Return annotation label text prefix. | |
virtual void | setLabelTextSuffix (const std::string &labelSuffix) |
Set annotation label text suffix. | |
std::string | labelTextSuffix () const |
Return annotation label text suffix. | |
virtual void | setName (const std::string &name) |
Set annotation name. | |
virtual std::string | name () const |
Return annotation name. | |
void | configure (const Properties *p) override |
Set one or multiple properties. | |
void | configuration (Properties *p) const override |
Retrieve the properties of this object. | |
virtual void | setSelected (bool m) |
When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations. | |
bool | selected () const |
When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations. | |
virtual void | setMatrixWithoutMoving (const mat4 &m) |
Change the matrix without moving the annotation, e.g. for linking it with an image transformation. | |
void | copyStyle (const GlAnnotation &other) |
Copies the settable parameters from another GlAnnotation. | |
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virtual Geometry::AlignedBox | boundsSpherical () const |
Get the spherical bounds of this GlObject in world space. | |
virtual void | setVisible (bool visible) |
Set object visibility. | |
virtual bool | visible () const |
Return object visibility. | |
virtual void | setAlwaysVisible (bool alwaysVisible) |
Set if object is always visible. | |
virtual bool | alwaysVisible () const |
Return if object is always visible. | |
RenderingOrderGroup | renderingOrder () const |
Return current rendering order value for this GlObject. | |
void | setRenderingOrder (RenderingOrderGroup group) |
Set rendering order value for this GlObject. | |
void | setDraw3DIn2DView (bool draw3DIn2DView) |
void | configure (const Properties *p) override |
Configure this object instance by de-serializing the given Properties. | |
void | configuration (Properties *p) const override |
Serialize the current object configuration into the given Properties object. | |
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virtual void | configureDefaults () |
Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
void | registerParameter (ParameterBase *param) |
Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
void | unregisterParameter (const ParameterBase *param) |
Remove the given Parameter or SubProperty from the list of registered parameters. | |
Configurable (const Configurable &rhs) | |
Configurable (Configurable &&rhs) noexcept | |
Configurable & | operator= (const Configurable &) |
Configurable & | operator= (Configurable &&) noexcept |
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SignalReceiver ()=default | |
Default constructor. | |
SignalReceiver (const SignalReceiver &other) | |
Copy constructor, does not copy any existing signal connections from other. | |
SignalReceiver & | operator= (SignalReceiver rhs) |
Assignment operator, disconnects all existing connections, does not copy any existing signal connections from rhs. | |
virtual | ~SignalReceiver () |
Virtual destructor disconnects from all connected signals. | |
Additional Inherited Members | |
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enum | RenderingOrderGroup { RenderingGroupRest , RenderingGroupMesh , RenderingGroupManipulator } |
Enumeration to determine rendering order of GlObjects in GlSliceView and GlVolumeView. More... | |
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Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
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void | onDataDeleted (const Data *d) |
void | onTransformationChanged (const Data *d) |
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void | renderLabel (const GlView &view, const vec3 &positionWorld) const |
Render the label of the annotation at the given position. | |
vec2i | labelSize () const |
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void | disconnectAll () |
Disconnects all existing connections. | |
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Tree * | m_tree = nullptr |
vec3 | m_pointColor = vec3(1, 1, 0) |
float | m_pointSize = 1.0f |
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bool | m_editable = true |
vec4 | m_color {1, 1, 0, 1} |
float | m_lineWidth = 1 |
bool | m_labelVisible = true |
bool | m_labelBackgroundVisible = false |
vec4 | m_labelBackgroundColor {0.3, 0.3, 0.3, 0.7} |
int | m_labelBackgroundMargin = 3 |
bool | m_labelDepthTest = true |
bool | m_selected = false |
vec3 | m_labelColor {0, 1, 1} |
std::string | m_labelText |
std::string | m_labelTextPrefix |
std::string | m_labelTextSuffix |
const GlView * | m_view = nullptr |
std::string | m_name |
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mat4 | m_matrix = mat4::Identity() |
Modelview transformation matrix of this object. | |
bool | m_visible = true |
Object visibility. | |
bool | m_alwaysVisible = false |
Object always visible. | |
bool | m_draw3DIn2DView |
Draw 3D objects in 2D views. This is to render 3D objects in projective 2D views. Property is not serialized. | |
RenderingOrderGroup | m_renderingOrder = RenderingGroupRest |
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std::vector< Param > | m_params |
List of all registered Parameter and SubProperty instances. | |
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overridevirtual |
Return unique identifier for this object class used for serialization.
Implements GlObject.
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overridevirtual |
Set the underlying tree data which is to be visualized.
Reimplemented from GlTree.