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ImFusion SDK 4.3
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#include <ImFusion/GUI/View.h>
Base interface for a rendering view (e.g. More...
Inheritance diagram for View:Base interface for a rendering view (e.g.
single anatomical plane) that can be hosted inside a Display.
A View takes care of rendering a scene consisting of any number of compatible datasets, scene objects and overlays, and of receiving and dispatching incoming input events to the individual elements. This is achieved by combining the following interfaces:
The generic interface to display datasets inside a View is setVisibleData(). The default implementation will use the DataDisplayHandler interface to determine if and how how dataset can be is visualized in a concrete view type. A DataDisplayHandler will then usually forward to member functions of the concrete GlView or create a suitable GlObject renderer instance and register it with the view.
Usually, the viewport() size of a View is automatically determined by the layouting algorithm of the parent Display from which it also receives the input events. Incoming input events are dispatched in the following logic until one EventResult indicates to stop propagation:
You can optionally define a background color, as well as a rectangular border that should be rendered around the content.
Classes | |
| struct | BorderConfig |
| Record for specifying if and how to render a border frame surrounding the view. More... | |
| class | EventHandler |
| Interface to be used as base class for event handlers of Views. More... | |
Public Member Functions | |
| View (std::unique_ptr< GlView > glView) | |
| Instantiate a new View using the given GlView as renderer; glView must not be null. | |
| virtual void | render () |
| Will render the view into the viewport() of the current framebuffer by drawing the optional background color, the optional border, the underlying GlView, and finally all overlays(). | |
| const GlView & | glView () const |
| Returns the underlying GlView. | |
| GlView & | glView () |
| Returns the underlying GlView. | |
| virtual void | setViewport (const GL::Viewport &rect) |
| Sets the area where this view is drawn in render() wrt. the attached framebuffer. | |
| const GL::Viewport & | viewport () const |
| Returns the area where this view is drawn in render() wrt. the attached framebuffer. | |
| bool | isVisible () const |
| Returns whether this view has a non-zero viewport and can therefore be considered visible. | |
| std::optional< vec3 > | backgroundColor () const |
| Returns the optional background color used to clear the viewport before rendering anything. | |
| void | setBackgroundColor (std::optional< vec3 > value) |
| Sets the optional background color used to clear the viewport before rendering anything. | |
| const BorderConfig & | borderConfig () const |
| Returns the BorderConfig struct defining if and how to render a border frame surrounding the view. | |
| virtual void | setBorderConfig (const BorderConfig &value) |
| Sets the BorderConfig struct defining if and how to render a border frame surrounding the view. | |
| bool | showsOverlays () const |
| Returns the flag whether to show overlays or not. | |
| void | setShowOverlays (bool value) |
| Sets the flag whether to show overlays or not. | |
| void | setWatermark (const SharedImage &image) |
| Sets a watermark image to be rendered on top of the view. | |
| virtual EventResult | handleInputEvent (const InputEvent &event) |
| Called by the parent Display if a user input event has happened on this view. | |
| void | setDataDisplayDispatcher (std::shared_ptr< DataDisplayDispatcher > ddd) |
| Sets a common DataDisplayDispatcher so that it can be shared across views. | |
| const DataDisplayDispatcher * | dataDisplayDispatcher () const |
| Returns the DataDisplayDispatcher used by this view. | |
Public Member Functions inherited from Configurable | |
| virtual void | configure (const Properties *p) |
| Configure this object instance by de-serializing the given Properties. | |
| virtual void | configuration (Properties *p) const |
| Serialize the current object configuration into the given Properties object. | |
| virtual void | configureDefaults () |
| Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
| void | registerParameter (ParameterBase *param) |
| Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
| void | unregisterParameter (const ParameterBase *param) |
| Remove the given Parameter or SubProperty from the list of registered parameters. | |
| Configurable (const Configurable &rhs) | |
| Configurable (Configurable &&rhs) noexcept | |
| Configurable & | operator= (const Configurable &) |
| Configurable & | operator= (Configurable &&) noexcept |
Public Member Functions inherited from SignalReceiver | |
| SignalReceiver ()=default | |
| Default constructor. | |
| SignalReceiver (const SignalReceiver &other) | |
| Copy constructor, does not copy any existing signal connections from other. | |
| SignalReceiver & | operator= (SignalReceiver rhs) |
| Assignment operator, disconnects all existing connections, does not copy any existing signal connections from rhs. | |
| virtual | ~SignalReceiver () |
| Virtual destructor disconnects from all connected signals. | |
Public Attributes | |
| Signal | signalUpdateRequested |
| Emitted when this view or one of its overlays has become outdated and needs to be re-rendered. | |
| Signal< const DataList &, const DataList & > | signalVisibleDataChanged |
| Emitted when visibleData() has changed. | |
Public Attributes inherited from Configurable | |
| Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
Protected Member Functions | |
| virtual EventResult | dispatchToViewOverlays (const InputEvent &event) |
| Dispatch event to all known ViewOverlays considering m_mouseEventFocusObject and m_touchEventFocusObject. | |
| virtual EventResult | dispatchToViewObjects (const InputEvent &event) |
| Dispatch event to all known ViewObjects considering m_mouseEventFocusObject and m_touchEventFocusObject. | |
| virtual EventResult | dispatchToViewEventHandlers (const InputEvent &event) |
| Dispatch event to all known View::EventHandlers considering m_mouseEventFocusObject and m_touchEventFocusObject. | |
| void | updateEventFocus (const InputEvent &event, const void *newTarget) |
| Update the internal bookkeeping of "focus" event handlers: | |
| bool | filterEventFocus (const InputEvent &event, const void *target) const |
| Checks if the object target should receive the given event based on the event type and current "focus" object. | |
| virtual void | showDataImpl (Data *data) |
| Override this function to implement custom logic whenever a dataset is added to the list of visible data. | |
| virtual void | hideDataImpl (const Data *data) |
| Override this function to implement custom logic whenever a dataset is removed from the list of visible data. | |
Protected Member Functions inherited from SignalReceiver | |
| void | disconnectAll () |
| Disconnects all existing connections. | |
Protected Attributes | |
| std::unique_ptr< GlView > | m_glView |
| std::unique_ptr< ViewOverlayLayouter > | m_overlayLayouter |
| std::vector< std::unique_ptr< EventHandler > > | m_eventHandlers |
| std::vector< std::unique_ptr< ViewOverlay > > | m_overlays |
| std::vector< ViewObject * > | m_objects |
| DataList | m_visibleData |
| GL::Viewport | m_viewport |
| const void * | m_mouseEventFocusObject = nullptr |
| Pointer to the event receiver that shall receive MouseEvent::Type::Move events exclusively. | |
| const void * | m_touchEventFocusObject = nullptr |
| Pointer to the event receiver that shall receive TouchEvent::Type::Update events exclusively. | |
Protected Attributes inherited from Configurable | |
| std::vector< Param > | m_params |
| List of all registered Parameter and SubProperty instances. | |
Setting the shown datasets in a generic fashion | |
| virtual bool | acceptsData (const Data *data) const |
| Returns whether this view is capable of displaying the given data. | |
| void | setVisibleData (const DataList &data) |
| Set the data that should be shown in this view. | |
| const DataList & | visibleData () const |
| Returns a list of the currently displayed data. | |
| bool | showData (Data *data) |
| Appends the given Data instance to the list of visible data. | |
| void | hideData (const Data *data) |
| Removes the given Data instance to the list of visible data. | |
Configure the set of input event handlers reacting to user inputs | |
| void | setEventHandlers (std::vector< std::unique_ptr< EventHandler > > eventHandlers) |
| Replace all existing EventHandlers with the ones in eventHandlers. | |
| void | addEventHandler (std::unique_ptr< EventHandler > eventHandler, int where=-1) |
| Add an EventHandler at the given position (default is at the end). | |
| std::unique_ptr< EventHandler > | removeEventHandler (EventHandler *interaction) |
| Delete the given interaction, if it exists. Note: This will make the pointer invalid. | |
| std::vector< EventHandler * > | eventHandlers () const |
| Returns all view interactions of this view. | |
| template<typename T> | |
| T * | findEventHandler () const |
Returns the first EventHandler that dynamic_casts to T, or nullptr if no such EventHandler exists. | |
Configure the set of overlays rendered on top of this view | |
| void | addOverlay (std::unique_ptr< ViewOverlay > overlay, ViewOverlay::Anchor anchor, int position=-1) |
| Inserts overlay into the list of overlays of this view at position of the given anchor. | |
| virtual std::unique_ptr< ViewOverlay > | removeOverlay (ViewOverlay *overlay) |
| Remove a previously added overlay from this view again. | |
| std::vector< ViewOverlay * > | overlays () const |
| Returns all InteractiveOverlays of this view. | |
| void | setOverlayAnchor (ViewOverlay *overlay, ViewOverlay::Anchor anchor) |
| Set the anchor point to use for the given overlay. | |
| void | setOverlayLayoutDirection (ViewOverlay::Anchor anchor, ViewOverlay::LayoutDirection direction) |
| Sets in which direction multiple overlays at one anchor are laid out. | |
Configure the set of interactive scene objects | |
| virtual void | addObject (ViewObject *object) |
| Will add the underlying GlObject to the GlView and register the event handler. | |
| virtual void | removeObject (ViewObject *object) |
| Remove the given ViewObject from this view. | |
| std::vector< ViewObject * > | objects () const |
| Returns all ViewObjects of this view. | |
Original access API for compatibility with derived class InteractiveView | |
| const GlView * | view () const |
| GlView * | view () |
| Return associated GlView object. | |
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virtual |
Returns whether this view is capable of displaying the given data.
The default implementation checks whether there is any registered DataDisplayHandler that accepts this data for this type of view.
Reimplemented in CurveEditorView, and PlotView.
| void setVisibleData | ( | const DataList & | data | ) |
Set the data that should be shown in this view.
The default implementation relies on DataDisplayHandler interface to determine if and how a Data instance is visualized in this view. It is not an error if a particular Data type is not visualizable (i.e. acceptsData() returns false), however it will be silently dropped and not be part of visibleData() afterwards. If the new data is different from the current visibleData() the visibleDataChanged signal is emitted.
| void addEventHandler | ( | std::unique_ptr< EventHandler > | eventHandler, |
| int | where = -1 ) |
Add an EventHandler at the given position (default is at the end).
Note that events will be forwarded to the view interactions in the given order, and the first one accepting it will consume it. Thus, subsequent interactions will not receive events already taken care of.
| void addOverlay | ( | std::unique_ptr< ViewOverlay > | overlay, |
| ViewOverlay::Anchor | anchor, | ||
| int | position = -1 ) |
Inserts overlay into the list of overlays of this view at position of the given anchor.
A negative position indicates to insert it at the end of the list.
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Remove a previously added overlay from this view again.
Reimplemented in InteractiveView.
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Will add the underlying GlObject to the GlView and register the event handler.
Reimplemented in InteractiveView.
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Remove the given ViewObject from this view.
Reimplemented in InteractiveView.
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Will render the view into the viewport() of the current framebuffer by drawing the optional background color, the optional border, the underlying GlView, and finally all overlays().
Reimplemented in ImageView2D.
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Sets the area where this view is drawn in render() wrt. the attached framebuffer.
Reimplemented in SliceView, and InteractiveView.
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Sets the BorderConfig struct defining if and how to render a border frame surrounding the view.
Reimplemented in SliceView.
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Called by the parent Display if a user input event has happened on this view.
The default implementation will forward the event to the sub-objects in the following order:
| void setDataDisplayDispatcher | ( | std::shared_ptr< DataDisplayDispatcher > | ddd | ) |
Sets a common DataDisplayDispatcher so that it can be shared across views.
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protectedvirtual |
Dispatch event to all known ViewOverlays considering m_mouseEventFocusObject and m_touchEventFocusObject.
Reimplemented in InteractiveView.
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protectedvirtual |
Dispatch event to all known ViewObjects considering m_mouseEventFocusObject and m_touchEventFocusObject.
Reimplemented in InteractiveView.
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protectedvirtual |
Dispatch event to all known View::EventHandlers considering m_mouseEventFocusObject and m_touchEventFocusObject.
Reimplemented in InteractiveView.
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Update the internal bookkeeping of "focus" event handlers:
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Checks if the object target should receive the given event based on the event type and current "focus" object.
true if current focus object is nullptr or matches target.true if event is not a mouse-move or touch-update event.false if event is a mouse-move or touch-update event and target does not match the current focus object.
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Override this function to implement custom logic whenever a dataset is added to the list of visible data.
The default implementation will call DataDisplayDispatcher::show() and add data to m_visibleData.
Reimplemented in SliceView, and ImageView2D.
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protectedvirtual |
Override this function to implement custom logic whenever a dataset is removed from the list of visible data.
The default implementation will call DataDisplayDispatcher::hide() and remove data to m_visibleData.
Reimplemented in ImageView2D.
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Pointer to the event receiver that shall receive MouseEvent::Type::Move events exclusively.
The default implementation will set this to any object/overlay/interaction that handles (EventResult::stopPropagation == true) a MouseButtonPress event. The default implementation will reset this to nullptr on any MouseEvent::Type::Release event.
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protected |
Pointer to the event receiver that shall receive TouchEvent::Type::Update events exclusively.
The default implementation will set this to any object/overlay/interaction that handles (EventResult::stopPropagation == true) a TouchBegin event. The default implementation will reset this to nullptr on any TouchEvent::Type::End or TouchEvent::Type::Cancel event.