ImFusion SDK 4.3
CreateStereoSharedImageSetAlgorithm Class Reference

#include <ImFusion/Vision/CreateStereoSharedImageSetAlgorithm.h>

The algorithm creates a stereo shared image set from two shared image sets The algorithm take over the ownership of the input two image sets It is recommended to first run this algorithm to convert the two image sets into a stereo image set before using any stereo-related algorithm. More...

+ Inheritance diagram for CreateStereoSharedImageSetAlgorithm:

Detailed Description

The algorithm creates a stereo shared image set from two shared image sets The algorithm take over the ownership of the input two image sets It is recommended to first run this algorithm to convert the two image sets into a stereo image set before using any stereo-related algorithm.

There are two ways to set input data: set them in the constructor Or use setOwningStereoData function

Public Member Functions

 CreateStereoSharedImageSetAlgorithm (SharedImageSet *left, SharedImageSet *right)
 
bool setOwningStereoData (std::unique_ptr< SharedImageSet > &&leftPtr, std::unique_ptr< SharedImageSet > &&rightPtr)
 Set input data if the algorithm is contructed with default constructor.
 
OwningDataList takeOutput () override
 Return any new Data that was created by the Algorithm during the last call to compute().
 
virtual void compute () override
 Execute the algorithm.
 
bool survivesDataDeletion (const Data *data) const override
 very important step: in controller if we remove the selected data, the algorithm will also be deleted we have to keep the algorithm alive Therefore this is the opposite of the default implementation
 
- Public Member Functions inherited from Algorithm
 Algorithm ()
 Default constructor will registers a single "compute" action that calls compute() and returns status().
 
virtual void setProgress (Progress *progress)
 Sets a Progress interface the algorithm can use to notify observers about its computing progress.
 
Progressprogress () const
 Returns the progress interface if set.
 
virtual int status () const
 Indicates the status of the last call to compute().
 
const FactoryInfofactoryInfo () const
 Returns the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
void setFactoryInfo (const FactoryInfo &value)
 Sets the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
Status runAction (const std::string &id)
 Run the action with name id if it exists.
 
const std::vector< Action > & actions ()
 Get a mapping from Action id to Action as registered in this algorithm.
 
- Public Member Functions inherited from Configurable
virtual void configure (const Properties *p)
 Configure this object instance by de-serializing the given Properties.
 
virtual void configuration (Properties *p) const
 Serialize the current object configuration into the given Properties object.
 
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 

Static Public Member Functions

static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 
- Static Public Member Functions inherited from Algorithm
static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 Factory function to check algorithm compatibility with input data and optionally instantiate it.
 

Additional Inherited Members

- Public Types inherited from Algorithm
enum  Status {
  Unknown = -1 , Success = 0 , Error = 1 , InvalidInput ,
  IncompleteInput , OutOfMemoryHost , OutOfMemoryGPU , UnsupportedGPU ,
  UnknownAction , AbortedByUser , User = 1000
}
 Status codes. More...
 
- Public Attributes inherited from Algorithm
Signal signalOutputChanged
 Signal should be emitted by Algorithms when their output/result has changed.
 
Signal signalParametersChanged
 Signal should be emitted by Algorithms when their parameter configuration has changed.
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 
- Protected Member Functions inherited from Algorithm
void loadDefaults ()
 
void registerAction (const std::string &id, const std::string &guiName, const std::function< Algorithm::Status(void)> &action)
 Register an action to be run via runAction.
 
template<typename D>
void registerAction (const std::string &id, const std::string &guiName, Algorithm::Status(D::*action)(void))
 Template version of runAction that can be used with a pointer to a member function.
 
void registerAction (const Action &action)
 Register an action.
 
- Protected Attributes inherited from Algorithm
std::string m_name
 Algorithm name.
 
Progressm_progress = nullptr
 Non-owing pointer to a progress interface. May be a nullptr.
 
FactoryInfo m_factoryInfo = {}
 Record describing how this algorithm was instantiated by the AlgorithmFactory.
 
int m_status = Status::Unknown
 Algorithm status after last call to compute()
 
std::vector< Actionm_actions
 Map of key given by the id of the action, of the available actions of this algorithm.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Member Function Documentation

◆ takeOutput()

OwningDataList takeOutput ( )
overridevirtual

Return any new Data that was created by the Algorithm during the last call to compute().

The default implementation will return an empty list.

Note
Since ownership of the data is transferred, you can call this method only once between calls to compute().

Reimplemented from Algorithm.

◆ compute()

virtual void compute ( )
overridevirtual

Execute the algorithm.

Implements Algorithm.

◆ survivesDataDeletion()

bool survivesDataDeletion ( const Data * data) const
inlineoverridevirtual

very important step: in controller if we remove the selected data, the algorithm will also be deleted we have to keep the algorithm alive Therefore this is the opposite of the default implementation

Reimplemented from Algorithm.


The documentation for this class was generated from the following file:
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