ImFusion SDK 4.3
LineToIsosurfaceIntersectionAlgorithm Class Reference

#include <ImFusion/Seg/LineToIsosurfaceIntersectionAlgorithm.h>

Finds the intersection between a ray and the first isosurface. More...

+ Inheritance diagram for LineToIsosurfaceIntersectionAlgorithm:

Detailed Description

Finds the intersection between a ray and the first isosurface.

The algorithm finds the first intersection of a line (or more precisely a ray) with the first encountered isoline for the same volume. The volume is examined from the starting point of the line along its direction, up to the image boundary.

For performance reasons, no segmentation or isoline is computed for the whole volume, but the values of the pixels encountered on the path are considered. The first time that the encountered values go below (or above) the given threshold is considered as the result. For robustness, it is possible to specify the number of consecutive voxels below (or above) the given threshold that are required to considered the hit valid.

The line must be set by the controller through the dedicated method (commonly it should be extracted by some point-based annotation in the controller). The output of the algorithm also cannot be passed through the standard output() method, but must be retrieved through the dedicated functionality.

Classes

struct  IntersectionCylindricalCoordinates
 

Public Types

enum class  ThresholdingMode { AboveThenBelow , BelowThenAbove }
 Specifies the direction of the gradient expected at the isosurface. More...
 
- Public Types inherited from Algorithm
enum  Status {
  Unknown = -1 , Success = 0 , Error = 1 , InvalidInput ,
  IncompleteInput , OutOfMemoryHost , OutOfMemoryGPU , UnsupportedGPU ,
  UnknownAction , AbortedByUser , User = 1000
}
 Status codes. More...
 

Public Member Functions

 LineToIsosurfaceIntersectionAlgorithm (SharedImageSet &ct)
 
void setLineInPixelCoordinates (const Geometry::LineBase &l)
 Sets the input line.
 
void setLineInWorldCoordinates (const Geometry::LineBase &l)
 Sets the input line.
 
std::optional< vec3 > getIntersectionInPixelCoordinates ()
 Gets the 3D coordinates of the intersection The result is a point lying on the input line, and within the last voxel (from the starting point to the end of the line) which is above (or below) the specified threshold.
 
std::optional< vec3 > getIntersectionInWorldCoordinates ()
 Gets the 3D coordinates of the intersection The result is a point lying on the input line, and within the last voxel (from the starting point to the end of the line) which is above (or below) the specified threshold.
 
std::optional< IntersectionCylindricalCoordinatesgetIntersectionCylindricalCoordinates ()
 
void compute () override
 Execute the algorithm.
 
SharedImageSetdataRef ()
 Reference to the input data.
 
- Public Member Functions inherited from Algorithm
 Algorithm ()
 Default constructor will registers a single "compute" action that calls compute() and returns status().
 
virtual OwningDataList takeOutput ()
 Return any new Data that was created by the Algorithm during the last call to compute().
 
virtual void setProgress (Progress *progress)
 Sets a Progress interface the algorithm can use to notify observers about its computing progress.
 
Progressprogress () const
 Returns the progress interface if set.
 
virtual int status () const
 Indicates the status of the last call to compute().
 
virtual bool survivesDataDeletion (const Data *) const
 Indicates whether the algorithm can handle (partial) deletion of the specified data, by default this checks whether the data is in the input list.
 
const FactoryInfofactoryInfo () const
 Returns the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
void setFactoryInfo (const FactoryInfo &value)
 Sets the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
Status runAction (const std::string &id)
 Run the action with name id if it exists.
 
const std::vector< Action > & actions ()
 Get a mapping from Action id to Action as registered in this algorithm.
 
- Public Member Functions inherited from Configurable
virtual void configure (const Properties *p)
 Configure this object instance by de-serializing the given Properties.
 
virtual void configuration (Properties *p) const
 Serialize the current object configuration into the given Properties object.
 
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 

Static Public Member Functions

static bool createCompatible (const DataList &data, Algorithm **a=0)
 
- Static Public Member Functions inherited from Algorithm
static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 Factory function to check algorithm compatibility with input data and optionally instantiate it.
 

Public Attributes

Parameter< int > p_minConsecutiveVoxels = {"minConsecutiveVoxels", 1, this}
 Scalar value used as threshold to find the intersection (default: skin/air barrier in CT)
 
Parameter< double > p_threshold = {"threshold", -950.0, this}
 Direction of the gradient required at the intersection.
 
Parameter< ThresholdingModep_thresholdingMode = {"thresholdingMode", ThresholdingMode::AboveThenBelow, this}
 
- Public Attributes inherited from Algorithm
Signal signalOutputChanged
 Signal should be emitted by Algorithms when their output/result has changed.
 
Signal signalParametersChanged
 Signal should be emitted by Algorithms when their parameter configuration has changed.
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 

Additional Inherited Members

- Protected Member Functions inherited from Algorithm
void loadDefaults ()
 
void registerAction (const std::string &id, const std::string &guiName, const std::function< Algorithm::Status(void)> &action)
 Register an action to be run via runAction.
 
template<typename D>
void registerAction (const std::string &id, const std::string &guiName, Algorithm::Status(D::*action)(void))
 Template version of runAction that can be used with a pointer to a member function.
 
void registerAction (const Action &action)
 Register an action.
 
- Protected Attributes inherited from Algorithm
std::string m_name
 Algorithm name.
 
Progressm_progress = nullptr
 Non-owing pointer to a progress interface. May be a nullptr.
 
FactoryInfo m_factoryInfo = {}
 Record describing how this algorithm was instantiated by the AlgorithmFactory.
 
int m_status = Status::Unknown
 Algorithm status after last call to compute()
 
std::vector< Actionm_actions
 Map of key given by the id of the action, of the available actions of this algorithm.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Member Enumeration Documentation

◆ ThresholdingMode

enum class ThresholdingMode
strong

Specifies the direction of the gradient expected at the isosurface.

Enumerator
AboveThenBelow 

The starting region has values higher than those beyond the isosurface.

BelowThenAbove 

The starting region has values lower than those beyond the isosurface.

Member Function Documentation

◆ setLineInPixelCoordinates()

void setLineInPixelCoordinates ( const Geometry::LineBase & l)

Sets the input line.

The starting point is used as start for the search. If the start lies outside the volume, the first point on the line within the volume is used as starting point. If the line is line segment, the intersection calculation is limited to the line extent, otherwise to the volume extent.

◆ setLineInWorldCoordinates()

void setLineInWorldCoordinates ( const Geometry::LineBase & l)

Sets the input line.

The starting point is used as start for the search. If the start lies outside the volume, the first point on the line within the volume is used as starting point. If the line is line segment, the intersection calculation is limited to the line extent, otherwise to the volume extent.

◆ getIntersectionInPixelCoordinates()

std::optional< vec3 > getIntersectionInPixelCoordinates ( )

Gets the 3D coordinates of the intersection The result is a point lying on the input line, and within the last voxel (from the starting point to the end of the line) which is above (or below) the specified threshold.

Or none, if no intersection with an isosurface of the specified value and gradient was found.

◆ getIntersectionInWorldCoordinates()

std::optional< vec3 > getIntersectionInWorldCoordinates ( )

Gets the 3D coordinates of the intersection The result is a point lying on the input line, and within the last voxel (from the starting point to the end of the line) which is above (or below) the specified threshold.

Or none, if no intersection with an isosurface of the specified value and gradient was found.

◆ compute()

void compute ( )
overridevirtual

Execute the algorithm.

Implements Algorithm.

◆ dataRef()

SharedImageSet & dataRef ( )
inline

Reference to the input data.

Number of required consecutive voxels below/above the threshold to consider the hit valid (default: 1)


The documentation for this class was generated from the following file:
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