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ImFusion SDK 4.3
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#include <ImFusion/Seg/GlIsolineRenderer.h>
GlObject to render a label map into a GlSliceView using isolines. More...
GlObject to render a label map into a GlSliceView using isolines.
The current implementation only supports label maps of unsigned byte type.
Public Member Functions | |
GlIsolineRenderer (const SharedImage *labelImg) | |
Creates a new label renderer for the given label image (may be 0). | |
const SharedImage * | labelMap () const |
Returns the label image (may be 0 if rendering is disabled). | |
void | setLabelMap (const SharedImage *labelImg) |
Sets the label image (may be 0 to disable rendering). | |
bool | isMatrixIgnored () const |
Returns whether the label map matrix is being ignored. | |
void | setIgnoreMatrix (bool ignore) |
Sets whether to ignore the label map matrix (render as if it were identity) | |
const LabelDataComponent * | labelDataComponent () const |
Returns the optional LabelDataComponent to pull color configuration from. | |
void | setLabelDataComponent (const LabelDataComponent *value) |
Sets the optional LabelDataComponent to pull color configuration from. | |
std::vector< vec4f > | colors () const |
Returns the color map to use for label rendering. | |
void | setColors (std::vector< vec4f > colorMap) |
Sets the color map to use for label rendering. | |
double | thicknessPx () const |
Returns the isoline thickness in pixels. | |
void | setThicknessPx (double value) |
Sets the isoline thickness in pixels. | |
void | draw (const GlView &view) override |
Draw the object in 3D space. | |
Geometry::AlignedBox | bounds () const override |
Get the axis-aligned bounding box of this GlObject in world space. | |
std::string | typeName () const override |
Return unique identifier for this object class used for serialization. | |
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virtual Geometry::AlignedBox | boundsSpherical () const |
Get the spherical bounds of this GlObject in world space. | |
virtual void | setMatrix (const mat4 &m) |
Set the modelview matrix of this object. | |
virtual const mat4 & | matrix () const |
Return the modelview matrix. | |
virtual void | setVisible (bool visible) |
Set object visibility. | |
virtual bool | visible () const |
Return object visibility. | |
virtual void | setAlwaysVisible (bool alwaysVisible) |
Set if object is always visible. | |
virtual bool | alwaysVisible () const |
Return if object is always visible. | |
RenderingOrderGroup | renderingOrder () const |
Return current rendering order value for this GlObject. | |
void | setRenderingOrder (RenderingOrderGroup group) |
Set rendering order value for this GlObject. | |
void | setDraw3DIn2DView (bool draw3DIn2DView) |
void | configure (const Properties *p) override |
Configure this object instance by de-serializing the given Properties. | |
void | configuration (Properties *p) const override |
Serialize the current object configuration into the given Properties object. | |
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virtual void | configureDefaults () |
Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
void | registerParameter (ParameterBase *param) |
Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
void | unregisterParameter (const ParameterBase *param) |
Remove the given Parameter or SubProperty from the list of registered parameters. | |
Configurable (const Configurable &rhs) | |
Configurable (Configurable &&rhs) noexcept | |
Configurable & | operator= (const Configurable &) |
Configurable & | operator= (Configurable &&) noexcept |
Additional Inherited Members | |
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enum | RenderingOrderGroup { RenderingGroupRest , RenderingGroupMesh , RenderingGroupManipulator } |
Enumeration to determine rendering order of GlObjects in GlSliceView and GlVolumeView. More... | |
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Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
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mat4 | m_matrix = mat4::Identity() |
Modelview transformation matrix of this object. | |
bool | m_visible = true |
Object visibility. | |
bool | m_alwaysVisible = false |
Object always visible. | |
bool | m_draw3DIn2DView |
Draw 3D objects in 2D views. This is to render 3D objects in projective 2D views. Property is not serialized. | |
RenderingOrderGroup | m_renderingOrder = RenderingGroupRest |
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std::vector< Param > | m_params |
List of all registered Parameter and SubProperty instances. | |
void setColors | ( | std::vector< vec4f > | colorMap | ) |
Sets the color map to use for label rendering.
[1 .. colorMap.size()]
, i.e. a label map value of 0 will always be fully transparent when using this function.
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overridevirtual |
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overridevirtual |
Return unique identifier for this object class used for serialization.
Implements GlObject.