ImFusion SDK 4.3
ExplicitIntensityMask Class Reference

#include <ImFusion/GL/ExplicitIntensityMask.h>

An ExplicitIntensityMask is a combination of an ExplicitMask and an IntensityMask. More...

+ Inheritance diagram for ExplicitIntensityMask:

Detailed Description

An ExplicitIntensityMask is a combination of an ExplicitMask and an IntensityMask.

It is created with a "reference image" and a "mask image". The reference image defines the pixel grid used for the pixel coordinate provided during mask value query. This location is then transformed to the mask image where the actual mask pixel value lookup takes place. Finally, that value is compared against the configured intensity range yielding whether the queried pixel is inside or outside the mask. In other words: it uses the ImageDescriptorWorld of the reference image and the pixel data of the mask image.

In contrast to Explicit mask, the mask-defining image can be of arbitrary type. Furthermore, this mask also supports non-pixel-direct mapping (i.e. the reference image and the mask image do not need to be of the same size necessarily). In this case, ExplicitIntensityMask will transform between the two pixel coordinate systems. However, be aware that this will decrease the performance of maskValue()!

The default intensity range of this mask will be [1..MAX] for integral type images and [0..1] for floating point type images.

Note
The range of allowed pixel values specified in setIntensityRange() refers to the storage pixel values in the mask image without applying shift/scale.

Public Member Functions

 ExplicitIntensityMask (const SharedImage &referenceImage, std::unique_ptr< SharedImage > maskImage)
 Creates a new ExplicitIntensityMask for the given image.
 
const SharedImagemaskImage () const
 Returns the internal image representing the mask.
 
const vec2f & intensityRange () const
 Returns the range of allowed pixel values.
 
void setIntensityRange (const vec2f &range)
 Sets the range of allowed pixel values.
 
InterpolationMode interpolationMode () const
 Returns the interpolation/filtering mode to use during pixel lookup of the reference image.
 
void setInterpolationMode (InterpolationMode value)
 Sets the interpolation/filtering mode to use during pixel lookup of the reference image.
 
void setBorderClamp (bool isClampToBorder)
 
bool borderClamp () const
 If true, set sampler wrapping mode to ClampToBorder (default). If false, set to ClampToEdge.
 
void setBorderColor (float color)
 
float borderColor () const
 
const vec2f & intensityRangeGl () const
 Returns the intensity ranges for GLmask.
 
- Public Member Functions inherited from Mask
uint8_t maskValue (const vec3i &coord, float value=-1.0f) const
 Convenience overload that calls maskValue(coord, vec4f(value, value, value, 1.0f)).
 
virtual std::unique_ptr< MaskresizedMask (const SharedImage &original, const Image &target) const
 Creates a copy of the current mask, resized to the dimensions of the target image.
 
- Public Member Functions inherited from Configurable
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 
- Public Member Functions inherited from GlMask
 GlMask (const std::string &includePath)
 Instantiates a new GL::AbstractInclude using IMAGE_MASK as defineName and the given path the to retrieve the GLSL source code from.
 
- Public Member Functions inherited from AbstractInclude
 AbstractInclude (const std::string &defineName, const std::string &includePath)
 Creates a AbstractInclude for the given define and with the corresponding GLSL file at includePath.
 
const std::stringdefineName () const
 Returns the name of define used by this include.
 
const std::stringincludePath () const
 Returns the path to the included shader file.
 
virtual std::function< std::string(const std::string &)> includeCodeSubstitution () const
 Optionally the abstract include can provide a function to change the shader code.
 
virtual std::vector< AbstractInclude * > dependentIncludes () const
 Returns a list of dependent abstract includes that need to be included as well.
 
virtual Fingerprint fingerprint () const
 Provides a finger print of the include.
 
- Public Member Functions inherited from MultiIncludable< GlMask >
std::shared_ptr< MultiIncludeTypecreateMultiInclude (const std::string &replacementToken)
 Instantiates a new AbstractInclude instance where all occurrences of baseToken provided during construction are replaces with replacementToken according to the specified replacementScheme.
 
virtual int setIncludeArguments (Program &prog, IncludeArgumentsTypes... includeArgs, const std::string &token) const=0
 Interface that multi includes should use to configure the shader include (such as setting uniforms, binding textures, etc).
 

Implementation of base interfaces

uint8_t maskValue (const vec3i &coord, const vec4f &color) const override
 Returns 0 if the given pixel is outside the mask (i.e.
 
bool isCompatible (const SharedImage *image) const override
 Returns true if the mask can be used with the given image or false otherwise.
 
bool requiresPixelValue () const override
 Returns true if the maskValue() rely on the pixel value.
 
std::unique_ptr< TypedImage< uint8_t > > createExplicitMask (const SharedImage &image, CreateOption createOption=CreateOption::DeepCopy) const override
 Creates an explicit mask representation of this mask for a given image.
 
int setIncludeArguments (GL::Program &p, const std::string &prefix="mask") const override
 Called by users of GlMask in order to correctly setup the mask shader.
 
std::unique_ptr< GlImagecreateExplicitMaskGl (const GlImage &image, bool normalized=false) override
 Creates an explicit mask representation of this mask when applied to the given image.
 
GlMaskglMask () override
 Returns the OpenGL-based implementation of the mask interface if available.
 
void configure (const Properties *p) override
 Configure this object instance by de-serializing the given Properties.
 
void configuration (Properties *p) const override
 Serialize the current object configuration into the given Properties object.
 

Additional Inherited Members

- Public Types inherited from Mask
enum class  CreateOption { DeepCopy , ShallowCopyIfPossible }
 Enumeration of available behavior for createExplicitMask() More...
 
- Public Types inherited from MultiIncludable< GlMask >
using MultiIncludeType
 Alias for type of a multi-include instance of the original include.
 
- Static Public Member Functions inherited from GlMask
static std::string defineName ()
 Returns "IMAGE_MASK".
 
static std::string defineSuffix ()
 Returns "MASK".
 
static std::string multiIncludeDefine (const std::string &replacementToken)
 Returns "IMAGE_" + toUpper(replacementToken)
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 
- Protected Member Functions inherited from MultiIncludable< GlMask >
 MultiIncludable (GlMask *crtpInstance, const std::string &baseToken, Flags< ShaderTextReplacement > replacementScheme)
 Instantiate and configure the MultiIncludable interface.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Constructor & Destructor Documentation

◆ ExplicitIntensityMask()

ExplicitIntensityMask ( const SharedImage & referenceImage,
std::unique_ptr< SharedImage > maskImage )

Creates a new ExplicitIntensityMask for the given image.

Parameters
referenceImageImage the mask is applied to
maskImageSource image for the mask, must not be null

Member Function Documentation

◆ intensityRange()

const vec2f & intensityRange ( ) const

Returns the range of allowed pixel values.

Values outside this range will be masked.

Note
The intensity range refers to the storage pixel values in the mask image without applying shift/scale.

◆ setIntensityRange()

void setIntensityRange ( const vec2f & range)

Sets the range of allowed pixel values.

Values outside this range will be masked.

Note
The intensity range refers to the storage pixel values in the mask image without applying shift/scale.

◆ setBorderClamp()

void setBorderClamp ( bool isClampToBorder)
Parameters
isClampToBorderIf true, set sampler wrapping mode to ClampToBorder (default). If false, set to ClampToEdge.

◆ setBorderColor()

void setBorderColor ( float color)
Parameters
colornormalized for integer images, set borderColor if wrapping mode is ClampToBorder

◆ borderColor()

float borderColor ( ) const
Parameters
colornormalized for integer images, set borderColor if wrapping mode is ClampToBorder

◆ maskValue()

uint8_t maskValue ( const vec3i & coord,
const vec4f & color ) const
overridevirtual

Returns 0 if the given pixel is outside the mask (i.e.

invisible/to be ignored) or a non-zero value if it is inside the mask (i.e. visible/to be considered).

This function takes both the pixel coordinate and pixel value as input. Concrete implementations of the Mask interface are free to use only either input for their decision if it makes sense. Also, it is up to the implementation whether it supports multi-channel images or not. Subclasses only supporting grayscale images should only use the first channel.

Parameters
coordPixel coordinate to be tested against the mask, can be outside of the image.
colorPixel value (not normalized) to be tested against the mask. This parameter is only needed if requiresPixelValue() returns true, which can allow for optimizations where pixel lookup is expensive.

Implements Mask.

◆ isCompatible()

bool isCompatible ( const SharedImage * image) const
overridevirtual

Returns true if the mask can be used with the given image or false otherwise.

Implements Mask.

◆ requiresPixelValue()

bool requiresPixelValue ( ) const
overridevirtual

Returns true if the maskValue() rely on the pixel value.

If this method returns false, the maskValue() method can be safely used with only the coordinate. This is useful to avoid an otherwise unnecessary and expensive pixel lookup.

Implements Mask.

◆ createExplicitMask()

std::unique_ptr< TypedImage< uint8_t > > createExplicitMask ( const SharedImage & image,
CreateOption createOption = CreateOption::DeepCopy ) const
overridevirtual

Creates an explicit mask representation of this mask for a given image.

Parameters
imageReference image for which to create the mask, must be compatible.
createOptionSubclasses that already store an explicit representation of the mask can optionally return a non-owning TypedImage (shallow copy). If the returned TypedImage will outlive the source Mask, make sure to use CreateOption::DeepCopy.

Reimplemented from Mask.

◆ setIncludeArguments()

int setIncludeArguments ( GL::Program & p,
const std::string & prefix = "mask" ) const
overridevirtual

Called by users of GlMask in order to correctly setup the mask shader.

Subclasses should implement this function so that it correctly sets all needed uniforms and input textures to be used by the OpenGL shader instance. Make sure to use the given prefix argument instead of a hardcoded "mask" when defining uniform names to support multi-includes where the prefixes have been replaced with unique alternatives. Example:

p.setArgument(prefix + "UseRange", m_useRange);

Implements GlMask.

◆ createExplicitMaskGl()

std::unique_ptr< GlImage > createExplicitMaskGl ( const GlImage & inputImage,
bool normalized = false )
overridevirtual

Creates an explicit mask representation of this mask when applied to the given image.

Parameters
inputImageImage to which the mask should be applied for each pixel in order to generate the explicit mask image. Must be compatible with the mask.
normalizedIf the this parameter is true the resulting binary mask value will be created as CPU uint8_t values 0 and 255 (corresponding to 0 and 1 on the GPU), instead of 0 and 1 (0 and 1/255 on the GPU).

Reimplemented from GlMask.

◆ glMask()

GlMask * glMask ( )
overridevirtual

Returns the OpenGL-based implementation of the mask interface if available.

This function may return nullptr if this is not implemented (default).

Reimplemented from Mask.

◆ configure()

void configure ( const Properties * p)
overridevirtual

Configure this object instance by de-serializing the given Properties.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configuration() for the inverse functionality

Reimplemented from Configurable.

◆ configuration()

void configuration ( Properties * p) const
overridevirtual

Serialize the current object configuration into the given Properties object.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configure() for the inverse functionality

Reimplemented from Configurable.


The documentation for this class was generated from the following file:
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