ImFusion SDK 4.3
IntensityMask Class Reference

#include <ImFusion/GL/IntensityMask.h>

Masks pixels with a specific value or values outside a specific range. More...

+ Inheritance diagram for IntensityMask:

Detailed Description

Masks pixels with a specific value or values outside a specific range.

This mask type can work in two modes: either it considers only a single value as masked (default) or you can enabled a ranged mode where all pixel values outside a configured value range are considered as masked. Therefore, during mask query it requires the actual pixel value as input. However, comparison against the configured mask value (range) is only performed on the first channel and all other channels are ignored if present.

Note
The intensity values used during masking (i.e. when calling maskValue()) are compared to the exact same values set during setMaskedValue() or setMaskValueRange(), respectively. In other words: there is no shift/scale transformation involved.

Public Member Functions

 IntensityMask (PixelType type, float value=0.0f)
 Creates a new IntensityMask in single-value mode (i.e. isUsingRange() == false).
 
 IntensityMask (Image::Type type, float value=0.0f)
 
 IntensityMask (const Image &image, float value=0.0f)
 
PixelType type () const
 Pixel value type of this mask.
 
void setUseRange (bool enable)
 Configure whether the mask should operate in range mode (true) or single-value mode (false).
 
bool isUsingRange () const
 
void setMaskedValue (float v)
 Sets a specific pixel value that should be ignored.
 
float maskedValue () const
 
void setMaskValueRange (float min, float max)
 Sets a half open range [min, max) of allowed pixel values.
 
void maskValueRange (float &min, float &max) const
 
void configure (const Properties *p) override
 Configure this object instance by de-serializing the given Properties.
 
void configuration (Properties *p) const override
 Serialize the current object configuration into the given Properties object.
 
uint8_t maskValue (const vec3i &coord, const vec4f &color) const override
 Returns 0 if the given pixel is outside the mask (i.e.
 
bool isCompatible (const SharedImage *image) const override
 Returns true if the mask can be used with the given image or false otherwise.
 
bool requiresPixelValue () const override
 Returns true if the maskValue() rely on the pixel value.
 
std::unique_ptr< MaskresizedMask (const SharedImage &original, const Image &target) const override
 Creates a copy of the current mask, resized to the dimensions of the target image.
 
int setIncludeArguments (GL::Program &p, const std::string &prefix="mask") const override
 Called by users of GlMask in order to correctly setup the mask shader.
 
GlMaskglMask () override
 Returns the OpenGL-based implementation of the mask interface if available.
 
uint8_t maskValue (const vec3i &coord, float value=-1.0f) const
 Convenience overload that calls maskValue(coord, vec4f(value, value, value, 1.0f)).
 
- Public Member Functions inherited from Mask
uint8_t maskValue (const vec3i &coord, float value=-1.0f) const
 Convenience overload that calls maskValue(coord, vec4f(value, value, value, 1.0f)).
 
virtual std::unique_ptr< TypedImage< uint8_t > > createExplicitMask (const SharedImage &image, CreateOption createOption=CreateOption::DeepCopy) const
 Creates an explicit mask representation of this mask for a given image.
 
- Public Member Functions inherited from Configurable
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 
- Public Member Functions inherited from GlMask
 GlMask (const std::string &includePath)
 Instantiates a new GL::AbstractInclude using IMAGE_MASK as defineName and the given path the to retrieve the GLSL source code from.
 
virtual std::unique_ptr< GlImagecreateExplicitMaskGl (const GlImage &inputImage, bool normalized=false)
 Creates an explicit mask representation of this mask when applied to the given image.
 
- Public Member Functions inherited from AbstractInclude
 AbstractInclude (const std::string &defineName, const std::string &includePath)
 Creates a AbstractInclude for the given define and with the corresponding GLSL file at includePath.
 
const std::stringdefineName () const
 Returns the name of define used by this include.
 
const std::stringincludePath () const
 Returns the path to the included shader file.
 
virtual std::function< std::string(const std::string &)> includeCodeSubstitution () const
 Optionally the abstract include can provide a function to change the shader code.
 
virtual std::vector< AbstractInclude * > dependentIncludes () const
 Returns a list of dependent abstract includes that need to be included as well.
 
virtual Fingerprint fingerprint () const
 Provides a finger print of the include.
 
- Public Member Functions inherited from MultiIncludable< GlMask >
std::shared_ptr< MultiIncludeTypecreateMultiInclude (const std::string &replacementToken)
 Instantiates a new AbstractInclude instance where all occurrences of baseToken provided during construction are replaces with replacementToken according to the specified replacementScheme.
 
virtual int setIncludeArguments (Program &prog, IncludeArgumentsTypes... includeArgs, const std::string &token) const=0
 Interface that multi includes should use to configure the shader include (such as setting uniforms, binding textures, etc).
 

Additional Inherited Members

- Public Types inherited from Mask
enum class  CreateOption { DeepCopy , ShallowCopyIfPossible }
 Enumeration of available behavior for createExplicitMask() More...
 
- Public Types inherited from MultiIncludable< GlMask >
using MultiIncludeType
 Alias for type of a multi-include instance of the original include.
 
- Static Public Member Functions inherited from GlMask
static std::string defineName ()
 Returns "IMAGE_MASK".
 
static std::string defineSuffix ()
 Returns "MASK".
 
static std::string multiIncludeDefine (const std::string &replacementToken)
 Returns "IMAGE_" + toUpper(replacementToken)
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 
- Protected Member Functions inherited from MultiIncludable< GlMask >
 MultiIncludable (GlMask *crtpInstance, const std::string &baseToken, Flags< ShaderTextReplacement > replacementScheme)
 Instantiate and configure the MultiIncludable interface.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Member Function Documentation

◆ setUseRange()

void setUseRange ( bool enable)

Configure whether the mask should operate in range mode (true) or single-value mode (false).

Depending on the mode use setMaskedValue() or setMaskValueRange() to configure the thresholds.

◆ setMaskedValue()

void setMaskedValue ( float v)

Sets a specific pixel value that should be ignored.

The value should be given in storage domain of the type of the mask.

Note
Make sure to also call setUseRange(false) to enable single-value mode.

◆ setMaskValueRange()

void setMaskValueRange ( float min,
float max )

Sets a half open range [min, max) of allowed pixel values.

Values outside this range will be masked (i.e. considered outside). The values should be given in storage domain of the type of the mask.

Note
Make sure to also call setUseRange(true) to enable ranged mode.

◆ configure()

void configure ( const Properties * p)
overridevirtual

Configure this object instance by de-serializing the given Properties.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configuration() for the inverse functionality

Reimplemented from Configurable.

◆ configuration()

void configuration ( Properties * p) const
overridevirtual

Serialize the current object configuration into the given Properties object.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configure() for the inverse functionality

Reimplemented from Configurable.

◆ maskValue()

uint8_t maskValue ( const vec3i & coord,
const vec4f & color ) const
overridevirtual

Returns 0 if the given pixel is outside the mask (i.e.

invisible/to be ignored) or a non-zero value if it is inside the mask (i.e. visible/to be considered).

This function takes both the pixel coordinate and pixel value as input. Concrete implementations of the Mask interface are free to use only either input for their decision if it makes sense. Also, it is up to the implementation whether it supports multi-channel images or not. Subclasses only supporting grayscale images should only use the first channel.

Parameters
coordPixel coordinate to be tested against the mask, can be outside of the image.
colorPixel value (not normalized) to be tested against the mask. This parameter is only needed if requiresPixelValue() returns true, which can allow for optimizations where pixel lookup is expensive.

Implements Mask.

◆ isCompatible()

bool isCompatible ( const SharedImage * image) const
overridevirtual

Returns true if the mask can be used with the given image or false otherwise.

Implements Mask.

◆ requiresPixelValue()

bool requiresPixelValue ( ) const
overridevirtual

Returns true if the maskValue() rely on the pixel value.

If this method returns false, the maskValue() method can be safely used with only the coordinate. This is useful to avoid an otherwise unnecessary and expensive pixel lookup.

Implements Mask.

◆ resizedMask()

std::unique_ptr< Mask > resizedMask ( const SharedImage & original,
const Image & target ) const
overridevirtual

Creates a copy of the current mask, resized to the dimensions of the target image.

The default implementation calls createExplicitMask and resamples the result. Returns nullptr if the mask cannot be resized.

Reimplemented from Mask.

◆ setIncludeArguments()

int setIncludeArguments ( GL::Program & p,
const std::string & prefix = "mask" ) const
overridevirtual

Called by users of GlMask in order to correctly setup the mask shader.

Subclasses should implement this function so that it correctly sets all needed uniforms and input textures to be used by the OpenGL shader instance. Make sure to use the given prefix argument instead of a hardcoded "mask" when defining uniform names to support multi-includes where the prefixes have been replaced with unique alternatives. Example:

p.setArgument(prefix + "UseRange", m_useRange);

Implements GlMask.

◆ glMask()

GlMask * glMask ( )
overridevirtual

Returns the OpenGL-based implementation of the mask interface if available.

This function may return nullptr if this is not implemented (default).

Reimplemented from Mask.


The documentation for this class was generated from the following file:
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