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ImFusion SDK 4.3
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#include <ImFusion/GL/IntensityMask.h>
Masks pixels with a specific value or values outside a specific range. More...
Masks pixels with a specific value or values outside a specific range.
This mask type can work in two modes: either it considers only a single value as masked (default) or you can enabled a ranged mode where all pixel values outside a configured value range are considered as masked. Therefore, during mask query it requires the actual pixel value as input. However, comparison against the configured mask value (range) is only performed on the first channel and all other channels are ignored if present.
Public Member Functions | |
IntensityMask (PixelType type, float value=0.0f) | |
Creates a new IntensityMask in single-value mode (i.e. isUsingRange() == false ). | |
IntensityMask (Image::Type type, float value=0.0f) | |
IntensityMask (const Image &image, float value=0.0f) | |
PixelType | type () const |
Pixel value type of this mask. | |
void | setUseRange (bool enable) |
Configure whether the mask should operate in range mode (true) or single-value mode (false). | |
bool | isUsingRange () const |
void | setMaskedValue (float v) |
Sets a specific pixel value that should be ignored. | |
float | maskedValue () const |
void | setMaskValueRange (float min, float max) |
Sets a half open range [min, max) of allowed pixel values. | |
void | maskValueRange (float &min, float &max) const |
void | configure (const Properties *p) override |
Configure this object instance by de-serializing the given Properties. | |
void | configuration (Properties *p) const override |
Serialize the current object configuration into the given Properties object. | |
uint8_t | maskValue (const vec3i &coord, const vec4f &color) const override |
Returns 0 if the given pixel is outside the mask (i.e. | |
bool | isCompatible (const SharedImage *image) const override |
Returns true if the mask can be used with the given image or false otherwise. | |
bool | requiresPixelValue () const override |
Returns true if the maskValue() rely on the pixel value. | |
std::unique_ptr< Mask > | resizedMask (const SharedImage &original, const Image &target) const override |
Creates a copy of the current mask, resized to the dimensions of the target image. | |
int | setIncludeArguments (GL::Program &p, const std::string &prefix="mask") const override |
Called by users of GlMask in order to correctly setup the mask shader. | |
GlMask * | glMask () override |
Returns the OpenGL-based implementation of the mask interface if available. | |
uint8_t | maskValue (const vec3i &coord, float value=-1.0f) const |
Convenience overload that calls maskValue(coord, vec4f(value, value, value, 1.0f)) . | |
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uint8_t | maskValue (const vec3i &coord, float value=-1.0f) const |
Convenience overload that calls maskValue(coord, vec4f(value, value, value, 1.0f)) . | |
virtual std::unique_ptr< TypedImage< uint8_t > > | createExplicitMask (const SharedImage &image, CreateOption createOption=CreateOption::DeepCopy) const |
Creates an explicit mask representation of this mask for a given image. | |
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virtual void | configureDefaults () |
Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
void | registerParameter (ParameterBase *param) |
Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
void | unregisterParameter (const ParameterBase *param) |
Remove the given Parameter or SubProperty from the list of registered parameters. | |
Configurable (const Configurable &rhs) | |
Configurable (Configurable &&rhs) noexcept | |
Configurable & | operator= (const Configurable &) |
Configurable & | operator= (Configurable &&) noexcept |
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GlMask (const std::string &includePath) | |
Instantiates a new GL::AbstractInclude using IMAGE_MASK as defineName and the given path the to retrieve the GLSL source code from. | |
virtual std::unique_ptr< GlImage > | createExplicitMaskGl (const GlImage &inputImage, bool normalized=false) |
Creates an explicit mask representation of this mask when applied to the given image. | |
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AbstractInclude (const std::string &defineName, const std::string &includePath) | |
Creates a AbstractInclude for the given define and with the corresponding GLSL file at includePath. | |
const std::string & | defineName () const |
Returns the name of define used by this include. | |
const std::string & | includePath () const |
Returns the path to the included shader file. | |
virtual std::function< std::string(const std::string &)> | includeCodeSubstitution () const |
Optionally the abstract include can provide a function to change the shader code. | |
virtual std::vector< AbstractInclude * > | dependentIncludes () const |
Returns a list of dependent abstract includes that need to be included as well. | |
virtual Fingerprint | fingerprint () const |
Provides a finger print of the include. | |
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std::shared_ptr< MultiIncludeType > | createMultiInclude (const std::string &replacementToken) |
Instantiates a new AbstractInclude instance where all occurrences of baseToken provided during construction are replaces with replacementToken according to the specified replacementScheme. | |
virtual int | setIncludeArguments (Program &prog, IncludeArgumentsTypes... includeArgs, const std::string &token) const=0 |
Interface that multi includes should use to configure the shader include (such as setting uniforms, binding textures, etc). | |
Additional Inherited Members | |
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enum class | CreateOption { DeepCopy , ShallowCopyIfPossible } |
Enumeration of available behavior for createExplicitMask() More... | |
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using | MultiIncludeType |
Alias for type of a multi-include instance of the original include. | |
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static std::string | defineName () |
Returns "IMAGE_MASK". | |
static std::string | defineSuffix () |
Returns "MASK". | |
static std::string | multiIncludeDefine (const std::string &replacementToken) |
Returns "IMAGE_" + toUpper(replacementToken) | |
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Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
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MultiIncludable (GlMask *crtpInstance, const std::string &baseToken, Flags< ShaderTextReplacement > replacementScheme) | |
Instantiate and configure the MultiIncludable interface. | |
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std::vector< Param > | m_params |
List of all registered Parameter and SubProperty instances. | |
void setUseRange | ( | bool | enable | ) |
Configure whether the mask should operate in range mode (true) or single-value mode (false).
Depending on the mode use setMaskedValue() or setMaskValueRange() to configure the thresholds.
void setMaskedValue | ( | float | v | ) |
Sets a specific pixel value that should be ignored.
The value should be given in storage domain of the type of the mask.
void setMaskValueRange | ( | float | min, |
float | max ) |
Sets a half open range [min, max)
of allowed pixel values.
Values outside this range will be masked (i.e. considered outside). The values should be given in storage domain of the type of the mask.
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overridevirtual |
Configure this object instance by de-serializing the given Properties.
The default implementation will do so automatically for all registered Parameter and SubProperty instances.
Reimplemented from Configurable.
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overridevirtual |
Serialize the current object configuration into the given Properties object.
The default implementation will do so automatically for all registered Parameter and SubProperty instances.
Reimplemented from Configurable.
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overridevirtual |
Returns 0 if the given pixel is outside the mask (i.e.
invisible/to be ignored) or a non-zero value if it is inside the mask (i.e. visible/to be considered).
This function takes both the pixel coordinate and pixel value as input. Concrete implementations of the Mask interface are free to use only either input for their decision if it makes sense. Also, it is up to the implementation whether it supports multi-channel images or not. Subclasses only supporting grayscale images should only use the first channel.
coord | Pixel coordinate to be tested against the mask, can be outside of the image. |
color | Pixel value (not normalized) to be tested against the mask. This parameter is only needed if requiresPixelValue() returns true , which can allow for optimizations where pixel lookup is expensive. |
Implements Mask.
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overridevirtual |
Returns true
if the mask can be used with the given image or false
otherwise.
Implements Mask.
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overridevirtual |
Returns true if the maskValue() rely on the pixel value.
If this method returns false
, the maskValue() method can be safely used with only the coordinate. This is useful to avoid an otherwise unnecessary and expensive pixel lookup.
Implements Mask.
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overridevirtual |
Creates a copy of the current mask, resized to the dimensions of the target image.
The default implementation calls createExplicitMask and resamples the result. Returns nullptr if the mask cannot be resized.
Reimplemented from Mask.
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overridevirtual |
Called by users of GlMask in order to correctly setup the mask shader.
Subclasses should implement this function so that it correctly sets all needed uniforms and input textures to be used by the OpenGL shader instance. Make sure to use the given prefix argument instead of a hardcoded "mask" when defining uniform names to support multi-includes where the prefixes have been replaced with unique alternatives. Example:
Implements GlMask.
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overridevirtual |
Returns the OpenGL-based implementation of the mask interface if available.
This function may return nullptr
if this is not implemented (default).
Reimplemented from Mask.