ImFusion SDK 4.3
MeshToPointCloudAlgorithm Class Reference

#include <ImFusion/Base/MeshToPointCloudAlgorithm.h>

Algorithm to convert a mesh to a point cloud. More...

+ Inheritance diagram for MeshToPointCloudAlgorithm:

Detailed Description

Algorithm to convert a mesh to a point cloud.

Public Types

enum  ColorSource { TexturePreferred = 0 , ColorPreferred , Texture , Color }
 
enum  Mode { Vertex = 0 , Interior }
 
- Public Types inherited from Algorithm
enum  Status {
  Unknown = -1 , Success = 0 , Error = 1 , InvalidInput ,
  IncompleteInput , OutOfMemoryHost , OutOfMemoryGPU , UnsupportedGPU ,
  UnknownAction , AbortedByUser , User = 1000
}
 Status codes. More...
 

Public Member Functions

 MeshToPointCloudAlgorithm (const std::vector< Mesh * > &mesh)
 Main constructor.
 
 MeshToPointCloudAlgorithm (Mesh *mesh)
 
 ~MeshToPointCloudAlgorithm () override
 Destructor.
 
void setColorSource (ColorSource source)
 Set source for point cloud colors.
 
ColorSource colorSource () const
 Get source for point cloud colors.
 
OwningDataList takeOutput () override
 If new data was created, make it available here.
 
void compute () override
 Execute the algorithm.
 
- Public Member Functions inherited from Algorithm
 Algorithm ()
 Default constructor will registers a single "compute" action that calls compute() and returns status().
 
virtual void setProgress (Progress *progress)
 Sets a Progress interface the algorithm can use to notify observers about its computing progress.
 
Progressprogress () const
 Returns the progress interface if set.
 
virtual int status () const
 Indicates the status of the last call to compute().
 
virtual bool survivesDataDeletion (const Data *) const
 Indicates whether the algorithm can handle (partial) deletion of the specified data, by default this checks whether the data is in the input list.
 
const FactoryInfofactoryInfo () const
 Returns the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
void setFactoryInfo (const FactoryInfo &value)
 Sets the record describing how this Algorithm was instantiated by the AlgorithmFactory.
 
Status runAction (const std::string &id)
 Run the action with name id if it exists.
 
const std::vector< Action > & actions ()
 Get a mapping from Action id to Action as registered in this algorithm.
 
- Public Member Functions inherited from Configurable
virtual void configure (const Properties *p)
 Configure this object instance by de-serializing the given Properties.
 
virtual void configuration (Properties *p) const
 Serialize the current object configuration into the given Properties object.
 
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 

Static Public Member Functions

static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 If data is compatible with algorithm return true. If a is not zero, create algorithm with input data.
 
- Static Public Member Functions inherited from Algorithm
static bool createCompatible (const DataList &data, Algorithm **a=nullptr)
 Factory function to check algorithm compatibility with input data and optionally instantiate it.
 

Public Attributes

Parameter< Modep_samplingMode = {"mode", Vertex, this}
 
Parameter< ColorSourcep_colorSource = {"colorSource", TexturePreferred, this}
 
Parameter< double > p_density = {"density", 1.0, this}
 density determining the pixels per mm^3 in interior mode
 
- Public Attributes inherited from Algorithm
Signal signalOutputChanged
 Signal should be emitted by Algorithms when their output/result has changed.
 
Signal signalParametersChanged
 Signal should be emitted by Algorithms when their parameter configuration has changed.
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 

Protected Attributes

std::vector< Mesh * > m_meshes
 
std::vector< std::unique_ptr< PointCloud > > m_outPointClouds
 
- Protected Attributes inherited from Algorithm
std::string m_name
 Algorithm name.
 
Progressm_progress = nullptr
 Non-owing pointer to a progress interface. May be a nullptr.
 
FactoryInfo m_factoryInfo = {}
 Record describing how this algorithm was instantiated by the AlgorithmFactory.
 
int m_status = Status::Unknown
 Algorithm status after last call to compute()
 
std::vector< Actionm_actions
 Map of key given by the id of the action, of the available actions of this algorithm.
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Additional Inherited Members

- Protected Member Functions inherited from Algorithm
void loadDefaults ()
 
void registerAction (const std::string &id, const std::string &guiName, const std::function< Algorithm::Status(void)> &action)
 Register an action to be run via runAction.
 
template<typename D>
void registerAction (const std::string &id, const std::string &guiName, Algorithm::Status(D::*action)(void))
 Template version of runAction that can be used with a pointer to a member function.
 
void registerAction (const Action &action)
 Register an action.
 

Member Enumeration Documentation

◆ ColorSource

Enumerator
TexturePreferred 

Take texture if present, color otherwise.

ColorPreferred 

Take color if present, texture otherwise.

Texture 

Only take texture.

Color 

Only take color.

◆ Mode

enum Mode
Enumerator
Vertex 

Points are taken from the mesh surface.

Interior 

Points are sampled from within the mesh volume. To avoid the output being a subset of a regular grid, we add a pseudo-random offset to each point. For non-convex meshes, this can cause points to be slightly outside of the mesh.

Member Function Documentation

◆ setColorSource()

void setColorSource ( ColorSource source)
inline

Set source for point cloud colors.

Deprecated
"setColorSource() is deprecated. Please assign directly to 'p_colorSource' instead."

◆ colorSource()

ColorSource colorSource ( ) const
inline

Get source for point cloud colors.

Deprecated
"colorSource() is deprecated. Please access 'p_colorSource' directly."

◆ takeOutput()

OwningDataList takeOutput ( )
overridevirtual

If new data was created, make it available here.

Reimplemented from Algorithm.

◆ compute()

void compute ( )
overridevirtual

Execute the algorithm.

Implements Algorithm.


The documentation for this class was generated from the following file:
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