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ImFusion SDK 4.3
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#include <ImFusion/Base/MeshToPointCloudAlgorithm.h>
Algorithm to convert a mesh to a point cloud. More...
Algorithm to convert a mesh to a point cloud.
Public Types | |
enum | ColorSource { TexturePreferred = 0 , ColorPreferred , Texture , Color } |
enum | Mode { Vertex = 0 , Interior } |
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enum | Status { Unknown = -1 , Success = 0 , Error = 1 , InvalidInput , IncompleteInput , OutOfMemoryHost , OutOfMemoryGPU , UnsupportedGPU , UnknownAction , AbortedByUser , User = 1000 } |
Status codes. More... | |
Public Member Functions | |
MeshToPointCloudAlgorithm (const std::vector< Mesh * > &mesh) | |
Main constructor. | |
MeshToPointCloudAlgorithm (Mesh *mesh) | |
~MeshToPointCloudAlgorithm () override | |
Destructor. | |
void | setColorSource (ColorSource source) |
Set source for point cloud colors. | |
ColorSource | colorSource () const |
Get source for point cloud colors. | |
OwningDataList | takeOutput () override |
If new data was created, make it available here. | |
void | compute () override |
Execute the algorithm. | |
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Algorithm () | |
Default constructor will registers a single "compute" action that calls compute() and returns status(). | |
virtual void | setProgress (Progress *progress) |
Sets a Progress interface the algorithm can use to notify observers about its computing progress. | |
Progress * | progress () const |
Returns the progress interface if set. | |
virtual int | status () const |
Indicates the status of the last call to compute(). | |
virtual bool | survivesDataDeletion (const Data *) const |
Indicates whether the algorithm can handle (partial) deletion of the specified data, by default this checks whether the data is in the input list. | |
const FactoryInfo & | factoryInfo () const |
Returns the record describing how this Algorithm was instantiated by the AlgorithmFactory. | |
void | setFactoryInfo (const FactoryInfo &value) |
Sets the record describing how this Algorithm was instantiated by the AlgorithmFactory. | |
Status | runAction (const std::string &id) |
Run the action with name id if it exists. | |
const std::vector< Action > & | actions () |
Get a mapping from Action id to Action as registered in this algorithm. | |
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virtual void | configure (const Properties *p) |
Configure this object instance by de-serializing the given Properties. | |
virtual void | configuration (Properties *p) const |
Serialize the current object configuration into the given Properties object. | |
virtual void | configureDefaults () |
Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
void | registerParameter (ParameterBase *param) |
Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
void | unregisterParameter (const ParameterBase *param) |
Remove the given Parameter or SubProperty from the list of registered parameters. | |
Configurable (const Configurable &rhs) | |
Configurable (Configurable &&rhs) noexcept | |
Configurable & | operator= (const Configurable &) |
Configurable & | operator= (Configurable &&) noexcept |
Static Public Member Functions | |
static bool | createCompatible (const DataList &data, Algorithm **a=nullptr) |
If data is compatible with algorithm return true. If a is not zero, create algorithm with input data. | |
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static bool | createCompatible (const DataList &data, Algorithm **a=nullptr) |
Factory function to check algorithm compatibility with input data and optionally instantiate it. | |
Public Attributes | |
Parameter< Mode > | p_samplingMode = {"mode", Vertex, this} |
Parameter< ColorSource > | p_colorSource = {"colorSource", TexturePreferred, this} |
Parameter< double > | p_density = {"density", 1.0, this} |
density determining the pixels per mm^3 in interior mode | |
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Signal | signalOutputChanged |
Signal should be emitted by Algorithms when their output/result has changed. | |
Signal | signalParametersChanged |
Signal should be emitted by Algorithms when their parameter configuration has changed. | |
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Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
Protected Attributes | |
std::vector< Mesh * > | m_meshes |
std::vector< std::unique_ptr< PointCloud > > | m_outPointClouds |
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std::string | m_name |
Algorithm name. | |
Progress * | m_progress = nullptr |
Non-owing pointer to a progress interface. May be a nullptr. | |
FactoryInfo | m_factoryInfo = {} |
Record describing how this algorithm was instantiated by the AlgorithmFactory. | |
int | m_status = Status::Unknown |
Algorithm status after last call to compute() | |
std::vector< Action > | m_actions |
Map of key given by the id of the action, of the available actions of this algorithm. | |
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std::vector< Param > | m_params |
List of all registered Parameter and SubProperty instances. | |
Additional Inherited Members | |
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void | loadDefaults () |
void | registerAction (const std::string &id, const std::string &guiName, const std::function< Algorithm::Status(void)> &action) |
Register an action to be run via runAction. | |
template<typename D> | |
void | registerAction (const std::string &id, const std::string &guiName, Algorithm::Status(D::*action)(void)) |
Template version of runAction that can be used with a pointer to a member function. | |
void | registerAction (const Action &action) |
Register an action. | |
enum ColorSource |
enum Mode |
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inline |
Set source for point cloud colors.
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inline |
Get source for point cloud colors.
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overridevirtual |
If new data was created, make it available here.
Reimplemented from Algorithm.
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overridevirtual |
Execute the algorithm.
Implements Algorithm.