![]() |
ImFusion SDK 4.3
|
#include <ImFusion/GL/GlRectangle.h>
Rectangle annotation. More...
Rectangle annotation.
Public Member Functions | |
GlRectangle (double fixedWidth=-1, double fixedHeight=-1) | |
std::vector< vec3 > | rectangleCorners () const |
std::string | typeName () const override |
Return unique identifier for this object class used for serialization. | |
bool | hitTestLine (int x, int y, const GlView &view) const |
bool | cropParameters (const SharedImage *img, vec3i &lowerOut, vec3i &upperOut) const |
Convert the rectangle to cropping parameters on the given image, return true if successful. | |
![]() | |
GlParallelogram (double fixedWidth=-1, double fixedHeight=-1, double fixedAngle=0) | |
void | draw (const GlView &view) override |
Draw the object in 3D space. | |
std::vector< vec3 > | corners () const |
void | configure (const Properties *p) override |
Set one or multiple properties. | |
void | configuration (Properties *p) const override |
Retrieve the properties of this object. | |
Geometry::AlignedBox | bounds () const override |
Get the axis-aligned bounding box of this GlObject in world space. | |
![]() | |
vec3 | xAxis () const |
vec3 | yAxis () const |
void | setXAxis (vec3 xAxis) |
void | setYAxis (vec3 yAxis) |
![]() | |
void | setView (const GlView *view) override |
Set the view through which this annotation is currently being manipulated. | |
bool | hitTest (int x, int y, const GlView &view) const override |
Perform hit test at screen coordinates (x,y) (OpenGL screen coordinate system) for the specified view. | |
virtual int | hitTestHandles2D (int x, int y, const GlView &view) const |
Returns the index of the handle being hit, or -1 when missing. | |
virtual int | hitTestHandles3D (int x, int y, const GlView &view) const |
virtual bool | hitTestLine2D (int x, int y, const GlView &view) const |
Checks whether the line between handles gets hit (if not a straight line, override this in the annotation) | |
virtual bool | hitTestLabel (int x, int y, const GlView &view) const |
virtual bool | addPoint (const vec3 &p) |
Add point to annotation. | |
const std::vector< vec3 > & | points () const |
Return points making up the annotation. | |
virtual void | setPoints (const std::vector< vec3 > &points) |
Sets the annotation points. | |
int | maxPoints () const |
Return maximum number of points allowed for annotation. -1 means no limit. | |
int | minPoints () const |
Return minimum number of points required for annotation. -1 means no limit. | |
void | setEditable (bool editable) override |
Set annotation to be editable, i.e. | |
virtual void | setPointColor (const vec3 &color) |
Set point color. | |
vec3 | pointColor () const |
Get point color. | |
void | configure (const Properties *p) override |
Set one or multiple properties. | |
void | configuration (Properties *p) const override |
Retrieve the properties of this object. | |
Geometry::AlignedBox | bounds () const override |
Get the axis-aligned bounding box of this GlObject in world space. | |
virtual void | rotate (float angle) |
Change the GlObject matrix to reflect a rotation around the current m_rotationPoint Since this matrix is ignored by most renderers at the moment, this does not currently rotate anything. | |
virtual void | rotateNoMatrix (float angle) |
Rotate the annotation by changing the handle positions instead of the matrix. | |
virtual void | setRotationPoint (vec3 &point) |
Set the axis for rotation. | |
virtual void | setPointSize (float s) |
Set the point size. | |
virtual void | setLabelPixelOffset (const vec2 &offset) |
Set the label's pixel offset. | |
float | pointSize () const |
Retrieve the point size. | |
virtual void | setShowPointsAsCrosses (bool flag) |
Set the rendering of points. | |
virtual void | setSelected (bool v) override |
When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations. | |
virtual void | setMatrix (const mat4 &m) override |
Overwritten method to update points in world coordinates if the matrix has changed. | |
virtual void | setMatrixWithoutMoving (const mat4 &m) override |
Change the matrix witout moving the annotation, e.g. for linking it with an image transformation. | |
virtual bool | sampleRenderPath (int samples, std::vector< vec3 > &out) const |
For annotations where the rendered shape differs from the stored points, this method returns true and a set of points on the rendered curve. | |
virtual void | setLineWidth (float value) override |
Set annotation line width. | |
void | copyStyle (const GlPointBasedAnnotation &other) |
virtual std::optional< vec3 > | labelPosition (const GL::ViewState &state) const |
Position of the label If there is no valid position for the label, returns an empty optional. | |
![]() | |
virtual const GlView * | view () const |
Get the view through which this annotation is currently being manipulated. | |
virtual bool | editable () const |
When a GlAnnotation is editable it may alter its visualization and render UI elements for its manipulation. | |
virtual void | setColor (const vec3 &color) |
Set annotation color. | |
virtual vec3 | color () const |
Return annotation color. | |
virtual void | setAlpha (double v) |
Set alpha channel. | |
virtual double | alpha () const |
Get alpha channel. | |
virtual float | lineWidth () const |
Return annotation line width. | |
virtual void | setLabelVisible (bool visible) |
Set annotation label visibility. | |
virtual bool | labelVisible () const |
Return annotation label visibility. | |
virtual void | setLabelBackgroundVisible (bool visible) |
Set annotation label background visibility. | |
virtual bool | labelBackgroundVisible () const |
Return annotation label background visibility. | |
virtual void | setLabelBackgroundColor (vec4 color) |
Set annotation label background color. | |
virtual vec4 | labelBackgroundColor () const |
Return annotation label background color. | |
virtual void | setLabelBackgroundMargin (int margin) |
Set annotation label background margin in pixels. | |
virtual int | labelBackgroundMargin () const |
Return annotation label background margin in pixels. | |
virtual void | setLabelDepthTest (bool depthTest) |
Set annotation label depth test flag. | |
virtual bool | labelDepthTest () const |
Return annotation label depth test flag. | |
virtual void | setLabelColor (const vec3 &color) |
Set annotation label color. | |
virtual vec3 | labelColor () const |
Return annotation label color. | |
virtual void | setLabelText (const std::string &label) |
Set annotation label text. | |
virtual std::string | labelText () const |
Return annotation label text. | |
virtual void | setLabelTextPrefix (const std::string &labelPrefix) |
Set annotation label text prefix. | |
std::string | labelTextPrefix () const |
Return annotation label text prefix. | |
virtual void | setLabelTextSuffix (const std::string &labelSuffix) |
Set annotation label text suffix. | |
std::string | labelTextSuffix () const |
Return annotation label text suffix. | |
virtual void | setName (const std::string &name) |
Set annotation name. | |
virtual std::string | name () const |
Return annotation name. | |
bool | selected () const |
When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations. | |
void | copyStyle (const GlAnnotation &other) |
Copies the settable parameters from another GlAnnotation. | |
![]() | |
virtual Geometry::AlignedBox | boundsSpherical () const |
Get the spherical bounds of this GlObject in world space. | |
virtual const mat4 & | matrix () const |
Return the modelview matrix. | |
virtual void | setVisible (bool visible) |
Set object visibility. | |
virtual bool | visible () const |
Return object visibility. | |
virtual void | setAlwaysVisible (bool alwaysVisible) |
Set if object is always visible. | |
virtual bool | alwaysVisible () const |
Return if object is always visible. | |
RenderingOrderGroup | renderingOrder () const |
Return current rendering order value for this GlObject. | |
void | setRenderingOrder (RenderingOrderGroup group) |
Set rendering order value for this GlObject. | |
void | setDraw3DIn2DView (bool draw3DIn2DView) |
![]() | |
virtual void | configureDefaults () |
Retrieve the properties of this object, replaces values with their defaults and sets it again. | |
void | registerParameter (ParameterBase *param) |
Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration(). | |
void | unregisterParameter (const ParameterBase *param) |
Remove the given Parameter or SubProperty from the list of registered parameters. | |
Configurable (const Configurable &rhs) | |
Configurable (Configurable &&rhs) noexcept | |
Configurable & | operator= (const Configurable &) |
Configurable & | operator= (Configurable &&) noexcept |
Additional Inherited Members | |
![]() | |
enum | RenderingOrderGroup { RenderingGroupRest , RenderingGroupMesh , RenderingGroupManipulator } |
Enumeration to determine rendering order of GlObjects in GlSliceView and GlVolumeView. More... | |
![]() | |
Signal< const GlPointBasedAnnotation * > | signalPointsChanged |
![]() | |
Signal | signalParametersChanged |
Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted. | |
![]() | |
void | updatePoints () override |
Update the internal point structure. | |
![]() | |
void | renderLabel (const GlView &view) const |
void | renderPoints (const GlView &view) const |
Render points. | |
void | renderPoint (const GlView &view, int index) const |
Render point with the given index. Use -1 to render all points. | |
bool | viewIsMetric () const |
void | renderLabel (const GlView &view, const vec3 &positionWorld) const |
Render the label of the annotation at the given position. | |
![]() | |
void | renderLabel (const GlView &view, const vec3 &positionWorld) const |
Render the label of the annotation at the given position. | |
vec2i | labelSize () const |
![]() | |
double | m_fixedWidth |
double | m_fixedHeight |
double | m_fixedAngle |
bool | m_init |
std::vector< vec3 > | m_parPoints |
![]() | |
vec3 | m_xAxis = vec3(1.0, 0.0, 0.0) |
vec3 | m_yAxis = vec3(0.0, 1.0, 0.0) |
![]() | |
std::unique_ptr< GL::VertexBuffer > | m_vbo |
Vertex buffer that can be used for rendering. | |
std::vector< vec3 > | m_points |
Control points which define the form of the annotation. | |
std::vector< vec3 > | m_worldPoints |
Points in world coordinates if object matrix differs from identity. | |
bool | m_wpDirty = false |
True if the world point vector has to be updated. | |
bool | m_showPointsAsCrosses = false |
int | m_maxPoints = -1 |
int | m_minPoints = -1 |
float | m_pointSize = 5.f |
vec2 | m_labelPixelOffset = vec2(6.0, 0.0) |
vec4 | m_pointColor = vec4(1, 1, 0, 1) |
vec3 | m_rotationPoint = vec3::Zero() |
double | m_hitTest2DMinSize = 4.0 |
double | m_hitTest3DMinSize = 6.0 |
![]() | |
bool | m_editable = true |
vec4 | m_color {1, 1, 0, 1} |
float | m_lineWidth = 1 |
bool | m_labelVisible = true |
bool | m_labelBackgroundVisible = false |
vec4 | m_labelBackgroundColor {0.3, 0.3, 0.3, 0.7} |
int | m_labelBackgroundMargin = 3 |
bool | m_labelDepthTest = true |
bool | m_selected = false |
vec3 | m_labelColor {0, 1, 1} |
std::string | m_labelText |
std::string | m_labelTextPrefix |
std::string | m_labelTextSuffix |
const GlView * | m_view = nullptr |
std::string | m_name |
![]() | |
mat4 | m_matrix = mat4::Identity() |
Modelview transformation matrix of this object. | |
bool | m_visible = true |
Object visibility. | |
bool | m_alwaysVisible = false |
Object always visible. | |
bool | m_draw3DIn2DView |
Draw 3D objects in 2D views. This is to render 3D objects in projective 2D views. Property is not serialized. | |
RenderingOrderGroup | m_renderingOrder = RenderingGroupRest |
![]() | |
std::vector< Param > | m_params |
List of all registered Parameter and SubProperty instances. | |
|
inlineoverridevirtual |
Return unique identifier for this object class used for serialization.
Reimplemented from GlParallelogram.