ImFusion SDK 4.3
GlRectangleBillboard Class Reference

#include <ImFusion/GL/GlRectangleBillboard.h>

Renders a fixed size rectangle billboard in the world, always facing towards the camera. More...

+ Inheritance diagram for GlRectangleBillboard:

Detailed Description

Renders a fixed size rectangle billboard in the world, always facing towards the camera.

The size of the rectangle is specified in pixels, for the size of the side of the rectangle. It is always looking towards the view, without depth test, at the position in the world defined with GlObject::setMatrix. It can be rotated in the view by applying a rotation along the Z axis on the given matrix.

Public Member Functions

 GlRectangleBillboard (vec2i size)
 
 GlRectangleBillboard (int width, int height)
 
virtual void draw (const GlView &view) override
 Draw the object in 3D space.
 
virtual Geometry::AlignedBox bounds () const override
 Get the axis-aligned bounding box of this GlObject in world space.
 
virtual std::string typeName () const override
 Return unique identifier for this object class used for serialization.
 
void setSize (vec2i size)
 Sets the size of the rectangle, in pixels.
 
void setLineWidth (double width)
 Sets the line width.
 
void setLineColor (vec4 color)
 Sets the line color.
 
void configure (const Properties *p) override
 Configure this object instance by de-serializing the given Properties.
 
void configuration (Properties *p) const override
 Serialize the current object configuration into the given Properties object.
 
- Public Member Functions inherited from GlObject
virtual Geometry::AlignedBox boundsSpherical () const
 Get the spherical bounds of this GlObject in world space.
 
virtual void setMatrix (const mat4 &m)
 Set the modelview matrix of this object.
 
virtual const mat4 & matrix () const
 Return the modelview matrix.
 
virtual void setVisible (bool visible)
 Set object visibility.
 
virtual bool visible () const
 Return object visibility.
 
virtual void setAlwaysVisible (bool alwaysVisible)
 Set if object is always visible.
 
virtual bool alwaysVisible () const
 Return if object is always visible.
 
RenderingOrderGroup renderingOrder () const
 Return current rendering order value for this GlObject.
 
void setRenderingOrder (RenderingOrderGroup group)
 Set rendering order value for this GlObject.
 
void setDraw3DIn2DView (bool draw3DIn2DView)
 
- Public Member Functions inherited from Configurable
virtual void configureDefaults ()
 Retrieve the properties of this object, replaces values with their defaults and sets it again.
 
void registerParameter (ParameterBase *param)
 Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
 
void unregisterParameter (const ParameterBase *param)
 Remove the given Parameter or SubProperty from the list of registered parameters.
 
 Configurable (const Configurable &rhs)
 
 Configurable (Configurable &&rhs) noexcept
 
Configurableoperator= (const Configurable &)
 
Configurableoperator= (Configurable &&) noexcept
 

Additional Inherited Members

- Public Types inherited from GlObject
enum  RenderingOrderGroup { RenderingGroupRest , RenderingGroupMesh , RenderingGroupManipulator }
 Enumeration to determine rendering order of GlObjects in GlSliceView and GlVolumeView. More...
 
- Public Attributes inherited from Configurable
Signal signalParametersChanged
 Emitted whenever one of the registered Parameters' or SubPropertys' signalValueChanged signal was emitted.
 
- Protected Attributes inherited from GlObject
mat4 m_matrix = mat4::Identity()
 Modelview transformation matrix of this object.
 
bool m_visible = true
 Object visibility.
 
bool m_alwaysVisible = false
 Object always visible.
 
bool m_draw3DIn2DView
 Draw 3D objects in 2D views. This is to render 3D objects in projective 2D views. Property is not serialized.
 
RenderingOrderGroup m_renderingOrder = RenderingGroupRest
 
- Protected Attributes inherited from Configurable
std::vector< Paramm_params
 List of all registered Parameter and SubProperty instances.
 

Member Function Documentation

◆ draw()

virtual void draw ( const GlView & view)
overridevirtual

Draw the object in 3D space.

Implements GlObject.

◆ bounds()

virtual Geometry::AlignedBox bounds ( ) const
overridevirtual

Get the axis-aligned bounding box of this GlObject in world space.

Return an empty (default-constructed) AlignedBox object if the GlObject does not reside in world space.

Implements GlObject.

◆ typeName()

virtual std::string typeName ( ) const
overridevirtual

Return unique identifier for this object class used for serialization.

Implements GlObject.

◆ configure()

void configure ( const Properties * p)
overridevirtual

Configure this object instance by de-serializing the given Properties.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configuration() for the inverse functionality

Reimplemented from GlObject.

◆ configuration()

void configuration ( Properties * p) const
overridevirtual

Serialize the current object configuration into the given Properties object.

The default implementation will do so automatically for all registered Parameter and SubProperty instances.

See also
configure() for the inverse functionality

Reimplemented from GlObject.


The documentation for this class was generated from the following file:
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