Efficient point cloud renderer.
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| | GlPointCloud (PointCloud *pointCloud, bool showIn2D=false) |
| | Constructor with a point cloud (that is not owned), and option to enable 2D view visibility.
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| ~GlPointCloud () override |
| | Destructor.
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PointCloud * | pointCloud () |
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const PointCloud * | pointCloud () const |
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void | setPointCloud (PointCloud *pointCloud) |
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void | setShowIn2D (bool v) |
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bool | showIn2D () const |
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void | setVisualizeCamera (bool v) |
| | Specify whether the camera pose should be visualized (makes a difference if the point cloud is dense)
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bool | visualizeCamera () const |
| | Returns true if the camera pose should be visualized (makes a difference if the point cloud is dense)
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void | setMaterialMode (MaterialMode mode) |
| | Specify the material mode.
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MaterialMode | materialMode () const |
| | Get the material mode.
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| void | setColor (const vec3 &color) override |
| | Specify the uniform color used in Uniform material mode.
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bool | setColors (const std::vector< vec3 > &colors) |
| | Specify individual colors per point used in Color material mode Returns false if the size of the color vector does not match the number of point cloud points.
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const std::vector< vec3 > & | colors () const |
| | Get individual point colors used in Color material mode.
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bool | hasColors () const |
| | Return whether per-point colors have been set.
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void | setLabel (int idx, const std::string &text) |
| | Specify label text to show for a point. Setting the text to an empty string clears the label.
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void | clearLabels () |
| | Clear all previously set labels.
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void | setPointSize (float val) |
| | Specify the point size.
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float | pointSize () const |
| | Retrieve the point size.
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void | setDrawLines (bool flag) |
| | Specify whether a connected line shall be drawn instead of points.
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bool | drawLines () const |
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void | setDrawNormals (bool flag) |
| | Specify whether the normals should be drawn as lines (if available)
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bool | drawNormals () const |
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void | setDrawIds (bool flag) |
| | Specify whether the point ids should be displayed.
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bool | drawIds () const |
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void | setColorWithNormals (bool flag) |
| | Specify whether the points should be colored according to their normal orientation (if available)
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bool | colorWithNormals () const |
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void | enableIndexPicking (bool v) |
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bool | indexPickingEnabled () const |
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| void | setMatrix (const mat4 &m) override |
| | Set the modelview matrix of this object.
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| const mat4 & | matrix () const override |
| | Return the modelview matrix.
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| vec3 | center () const override |
| | Return the center of the object in local coordinates without considering any matrix.
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| vec3 | extent () const override |
| | Return the extent of the object in local coordinates without considering any matrix.
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vec3 | centerOfMass (bool withMatrix=false) const |
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bool | updateBuffers () |
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| void | draw (const GlView &view) override |
| | Draw the object in 3D space.
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void | draw3D (const GL::ViewState &state, const GL::ObjectPicking *glObjectPicking=nullptr) |
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| Geometry::AlignedBox | bounds () const override |
| | Get the axis-aligned bounding box of this GlObject in world space.
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| std::string | typeName () const override |
| | Return unique identifier for this object class used for serialization.
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| void | configure (const Properties *p) override |
| | Set one or multiple properties.
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| void | configuration (Properties *p) const override |
| | Retrieve the properties of this object.
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| virtual void | setView (const GlView *view) |
| | Set the view through which this annotation is currently being manipulated.
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virtual const GlView * | view () const |
| | Get the view through which this annotation is currently being manipulated.
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| virtual bool | hitTest (int, int, const GlView &) const |
| | Perform hit test with points of underlying object. Return true if object is hit, false otherwise.
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| virtual void | setEditable (bool editable) |
| | When a GlAnnotation is editable it may alter its visualization and render UI elements for its manipulation.
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| virtual bool | editable () const |
| | When a GlAnnotation is editable it may alter its visualization and render UI elements for its manipulation.
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| virtual vec3 | color () const |
| | Return annotation color.
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| virtual void | setAlpha (double v) |
| | Set alpha channel.
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| virtual double | alpha () const |
| | Get alpha channel.
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| virtual void | setLineWidth (float lineWidth) |
| | Set annotation line width.
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| virtual float | lineWidth () const |
| | Return annotation line width.
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| virtual void | setLabelVisible (bool visible) |
| | Set annotation label visibility.
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| virtual bool | labelVisible () const |
| | Return annotation label visibility.
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virtual void | setLabelBackgroundVisible (bool visible) |
| | Set annotation label background visibility.
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virtual bool | labelBackgroundVisible () const |
| | Return annotation label background visibility.
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virtual void | setLabelBackgroundColor (vec4 color) |
| | Set annotation label background color.
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virtual vec4 | labelBackgroundColor () const |
| | Return annotation label background color.
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virtual void | setLabelBackgroundMargin (int margin) |
| | Set annotation label background margin in pixels.
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virtual int | labelBackgroundMargin () const |
| | Return annotation label background margin in pixels.
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| virtual void | setLabelDepthTest (bool depthTest) |
| | Set annotation label depth test flag.
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| virtual bool | labelDepthTest () const |
| | Return annotation label depth test flag.
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| virtual void | setLabelColor (const vec3 &color) |
| | Set annotation label color.
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| virtual vec3 | labelColor () const |
| | Return annotation label color.
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| virtual void | setLabelText (const std::string &label) |
| | Set annotation label text.
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| virtual std::string | labelText () const |
| | Return annotation label text.
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| virtual void | setLabelTextPrefix (const std::string &labelPrefix) |
| | Set annotation label text prefix.
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std::string | labelTextPrefix () const |
| | Return annotation label text prefix.
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| virtual void | setLabelTextSuffix (const std::string &labelSuffix) |
| | Set annotation label text suffix.
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std::string | labelTextSuffix () const |
| | Return annotation label text suffix.
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virtual void | setName (const std::string &name) |
| | Set annotation name.
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| virtual std::string | name () const |
| | Return annotation name.
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| virtual void | setSelected (bool m) |
| | When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations.
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bool | selected () const |
| | When a GlAnnotation is selected, it may be rendered differently to distinguish it from non-selected annotations.
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| virtual void | setMatrixWithoutMoving (const mat4 &m) |
| | Change the matrix without moving the annotation, e.g. for linking it with an image transformation.
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void | copyStyle (const GlAnnotation &other) |
| | Copies the settable parameters from another GlAnnotation.
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| virtual Geometry::AlignedBox | boundsSpherical () const |
| | Get the spherical bounds of this GlObject in world space.
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| virtual void | setVisible (bool visible) |
| | Set object visibility.
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virtual bool | visible () const |
| | Return object visibility.
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| virtual void | setAlwaysVisible (bool alwaysVisible) |
| | Set if object is always visible.
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virtual bool | alwaysVisible () const |
| | Return if object is always visible.
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RenderingOrderGroup | renderingOrder () const |
| | Return current rendering order value for this GlObject.
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void | setRenderingOrder (RenderingOrderGroup group) |
| | Set rendering order value for this GlObject.
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void | setDraw3DIn2DView (bool draw3DIn2DView) |
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| virtual void | configureDefaults () |
| | Retrieve the properties of this object, replaces values with their defaults and sets it again.
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void | registerParameter (ParameterBase *param) |
| | Register the given Parameter or SubProperty, so that it will be configured during configure()/configuration().
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void | unregisterParameter (const ParameterBase *param) |
| | Remove the given Parameter or SubProperty from the list of registered parameters.
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| Configurable (const Configurable &rhs) |
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| Configurable (Configurable &&rhs) noexcept |
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Configurable & | operator= (const Configurable &) |
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Configurable & | operator= (Configurable &&) noexcept |
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| SignalReceiver ()=default |
| | Default constructor.
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| SignalReceiver (const SignalReceiver &other) |
| | Copy constructor, does not copy any existing signal connections from other.
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SignalReceiver & | operator= (SignalReceiver rhs) |
| | Assignment operator, disconnects all existing connections, does not copy any existing signal connections from rhs.
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virtual | ~SignalReceiver () |
| | Virtual destructor disconnects from all connected signals.
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