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ImFusion SDK 4.3
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#include <ImFusion/Core/GL/InternalFormat.h>
Describes an internal texture format that you can request from OpenGL. More...
Describes an internal texture format that you can request from OpenGL.
Public Types | |
enum | Format { R8 = 0x8229 , RG8 = 0x822B , RGB8 = 0x8051 , RGBA8 = 0x8058 , R16 = 0x822A , RG16 = 0x822C , RGB16 = 0x8054 , RGBA16 = 0x805B , R16F = 0x822D , RG16F = 0x822F , RGB16F = 0x881B , RGBA16F = 0x881A , R32F = 0x822E , RG32F = 0x8230 , RGB32F = 0x8815 , RGBA32F = 0x8814 , R8SNorm = 0x8F94 , RG8SNorm = 0x8F95 , RGB8SNorm = 0x8F96 , RGBA8SNorm = 0x8F97 , R16SNorm = 0x8F98 , RG16SNorm = 0x8F99 , RGB16SNorm = 0x8F9A , RGBA16SNorm = 0x8F9B , R8UI = 0x8232 , RG8UI = 0x8238 , RGB8UI = 0x8D7D , RGBA8UI = 0x8D7C , R16UI = 0x8234 , RG16UI = 0x823A , RGB16UI = 0x8D77 , RGBA16UI = 0x8D76 , R32UI = 0x8236 , RG32UI = 0x823C , RGB32UI = 0x8D71 , RGBA32UI = 0x8D70 , R8I = 0x8231 , RG8I = 0x8237 , RGB8I = 0x8D8F , RGBA8I = 0x8D8E , R16I = 0x8233 , RG16I = 0x8239 , RGB16I = 0x8D89 , RGBA16I = 0x8D88 , R32I = 0x8235 , RG32I = 0x823B , RGB32I = 0x8D83 , RGBA32I = 0x8D82 , SRGB8 = 0x8C41 , SRGB8Alpha8 = 0x8C43 , DepthComponent = 0x1902 , DepthComponent16 = 0x81A5 , DepthComponent24 = 0x81A6 , DepthComponent32F = 0x8CAC , DepthComponent32 = 0x81A7 , StencilIndex = 0x1901 , StencilIndex8 = 0x8D48 , Depth24Stencil8 = 0x88F0 , Depth32FStencil8 = 0x8CAD } |
List of all supported internal formats. More... | |
Public Member Functions | |
InternalFormat (Format value) | |
bool | isDepthFormat () const |
Returns whether it is any of the DepthComponent[X] formats. | |
bool | isStencilFormat () const |
Returns whether it is any of the StencilIndex[X] formats. | |
bool | isDepthStencilFormat () const |
Returns whether it is any of the DepthXStencilY formats. | |
bool | isIntegerFormat () const |
Returns whether it is any of the integer formats. | |
bool | isColorRenderable () const |
Returns whether the format can be used as a framebuffer attachment. | |
bool | isTextureFilterable () const |
Returns whether the format supports linear filtering. | |
PixelFormat | matchingPixelFormat () const |
Returns a matching PixelFormat enumeration value. | |
PixelType | matchingPixelType () const |
Returns a matching PixelType enumeration value. | |
int | matchingNumChannels () const |
Returns the matching number of channels corresponding to this internal format. | |
std::string | toString () const |
Returns a string representation for debugging. | |
Format | value () const |
enum Format |
List of all supported internal formats.
These are essentially all non-special (e.g. packed, compressed) formats mandated by OpenGL 3.3. Using other OpenGL image formats than those of this enum is not supported by ImFusionGL.
bool isColorRenderable | ( | ) | const |
Returns whether the format can be used as a framebuffer attachment.
This limitation only exists with OpenGL ES. With regular OpenGL, all formats are color renderable.
bool isTextureFilterable | ( | ) | const |
Returns whether the format supports linear filtering.
This limitation only exists with OpenGL ES. With regular OpenGL, all formats support linear filtering.