ImFusion SDK 4.3
GlSlice::Renderbuffer Struct Reference

Public Member Functions

void attachToFbo (GL::Framebuffer &fbo)
 

Public Attributes

std::unique_ptr< GL::Texturecolor
 
std::unique_ptr< GL::Texturedistance
 
std::unique_ptr< GL::Texturedepth
 

The documentation for this struct was generated from the following file:
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