ImFusion C++ SDK 4.4.0
ImFusion::US::GlSweep3D Member List

This is the complete list of members for ImFusion::US::GlSweep3D, including all inherited members.

alwaysVisible() constImFusion::GlObjectvirtual
bounds() const overrideImFusion::US::GlSweep3Dvirtual
boundsSpherical() constImFusion::GlObjectvirtual
Configurable()=default (defined in ImFusion::Configurable)ImFusion::Configurable
Configurable(const Configurable &rhs) (defined in ImFusion::Configurable)ImFusion::Configurable
Configurable(Configurable &&rhs) noexcept (defined in ImFusion::Configurable)ImFusion::Configurable
configuration(Properties *p) const overrideImFusion::GlObjectvirtual
configure(const Properties *p) overrideImFusion::GlObjectvirtual
configureDefaults()ImFusion::Configurablevirtual
customDisplayOptions() constImFusion::US::GlSweep3D
draw(const GlView &view) overrideImFusion::US::GlSweep3Dvirtual
focusColor() constImFusion::US::GlSweep3Dinline
focusOutline()ImFusion::US::GlSweep3Dinline
GlObject()=default (defined in ImFusion::GlObject)ImFusion::GlObject
GlSweep3D() (defined in ImFusion::US::GlSweep3D)ImFusion::US::GlSweep3D
m_alwaysVisibleImFusion::GlObjectprotected
m_customDO3dImFusion::US::GlSweep3Dprotected
m_customSDOImFusion::US::GlSweep3Dprotected
m_draw3DIn2DViewImFusion::GlObjectprotected
m_focusColorImFusion::US::GlSweep3Dprotected
m_matrixImFusion::GlObjectprotected
m_oitFrameLimitImFusion::US::GlSweep3Dprotected
m_outlineColorImFusion::US::GlSweep3Dprotected
m_paramsImFusion::Configurableprotected
m_progManagerImFusion::US::GlSweep3Dprotected
m_renderingOrder (defined in ImFusion::GlObject)ImFusion::GlObjectprotected
m_showAllImFusion::US::GlSweep3Dprotected
m_showFocusImFusion::US::GlSweep3Dprotected
m_showNumImagesImFusion::US::GlSweep3Dprotected
m_showOutlineImFusion::US::GlSweep3Dprotected
m_sweepsImFusion::US::GlSweep3Dprotected
m_vboImFusion::US::GlSweep3Dprotected
m_visibleImFusion::GlObjectprotected
matrix() constImFusion::GlObjectvirtual
oitFrameLimit() constImFusion::US::GlSweep3Dinline
operator=(const Configurable &) (defined in ImFusion::Configurable)ImFusion::Configurable
operator=(Configurable &&) noexcept (defined in ImFusion::Configurable)ImFusion::Configurable
outlineColor() constImFusion::US::GlSweep3Dinline
registerParameter(ParameterBase *param)ImFusion::Configurable
RenderingGroupManipulator enum valueImFusion::GlObject
RenderingGroupMesh enum valueImFusion::GlObject
RenderingGroupRest enum valueImFusion::GlObject
renderingOrder() constImFusion::GlObject
RenderingOrderGroup enum nameImFusion::GlObject
setAlwaysVisible(bool alwaysVisible)ImFusion::GlObjectvirtual
setCustomDisplayOptions(const SweepDisplayOptions *sweepDisplayOptions, const DisplayOptions3d *displayOptions3d)ImFusion::US::GlSweep3D
setDraw3DIn2DView(bool draw3DIn2DView) (defined in ImFusion::GlObject)ImFusion::GlObjectinline
setFocusColor(const vec4f &value)ImFusion::US::GlSweep3Dinline
setMatrix(const mat4 &m)ImFusion::GlObjectvirtual
setOitFrameLimit(int value)ImFusion::US::GlSweep3Dinline
setOutlineColor(const vec4f &value)ImFusion::US::GlSweep3Dinline
setRenderingOrder(RenderingOrderGroup group)ImFusion::GlObject
setShowAll(bool flag)ImFusion::US::GlSweep3Dinline
setShowFocusOutline(bool outline)ImFusion::US::GlSweep3Dinline
setShowNumImages(int numImages)ImFusion::US::GlSweep3Dinline
setShowOutline(bool outline)ImFusion::US::GlSweep3Dinline
setSweeps(const std::vector< UltrasoundSweep * > &value)ImFusion::US::GlSweep3Dinline
setVisible(bool visible)ImFusion::GlObjectvirtual
showAll()ImFusion::US::GlSweep3Dinline
showNumImages()ImFusion::US::GlSweep3Dinline
showOutline()ImFusion::US::GlSweep3Dinline
signalParametersChangedImFusion::Configurable
sweeps() constImFusion::US::GlSweep3Dinline
typeName() const overrideImFusion::US::GlSweep3Dinlinevirtual
unregisterParameter(const ParameterBase *param)ImFusion::Configurable
visible() constImFusion::GlObjectvirtual
~Configurable() (defined in ImFusion::Configurable)ImFusion::Configurablevirtual
~GlObject()=default (defined in ImFusion::GlObject)ImFusion::GlObjectvirtual
~GlSweep3D() override (defined in ImFusion::US::GlSweep3D)ImFusion::US::GlSweep3D
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