ImFusion SDK 4.3
GlMeshOutline Member List

This is the complete list of members for GlMeshOutline, including all inherited members.

alwaysVisible() constGlObjectvirtual
bounds() const overrideGlMeshOutlineinlinevirtual
boundsSpherical() constGlObjectvirtual
Configurable()=default (defined in Configurable)Configurable
Configurable(const Configurable &rhs) (defined in Configurable)Configurable
Configurable(Configurable &&rhs) noexcept (defined in Configurable)Configurable
configuration(Properties *p) const overrideGlObjectvirtual
configure(const Properties *p) overrideGlObjectvirtual
configureDefaults()Configurablevirtual
draw(const GlView &view) overrideGlMeshOutlinevirtual
GlMeshOutline(Mesh &mesh) (defined in GlMeshOutline)GlMeshOutlineinline
GlObject()=default (defined in GlObject)GlObject
m_alwaysVisibleGlObjectprotected
m_draw3DIn2DViewGlObjectprotected
m_matrixGlObjectprotected
m_paramsConfigurableprotected
m_renderingOrder (defined in GlObject)GlObjectprotected
m_visibleGlObjectprotected
matrix() constGlObjectvirtual
operator=(const Configurable &) (defined in Configurable)Configurable
operator=(Configurable &&) noexcept (defined in Configurable)Configurable
options() (defined in GlMeshOutline)GlMeshOutlineinline
registerParameter(ParameterBase *param)Configurable
RenderingGroupManipulator enum valueGlObject
RenderingGroupMesh enum valueGlObject
RenderingGroupRest enum valueGlObject
renderingOrder() constGlObject
RenderingOrderGroup enum nameGlObject
setAlwaysVisible(bool alwaysVisible)GlObjectvirtual
setDraw3DIn2DView(bool draw3DIn2DView) (defined in GlObject)GlObjectinline
setMatrix(const mat4 &m)GlObjectvirtual
setMesh(Mesh &mesh) (defined in GlMeshOutline)GlMeshOutlineinline
setRenderingOrder(RenderingOrderGroup group)GlObject
setVisible(bool visible)GlObjectvirtual
signalParametersChangedConfigurable
typeName() const overrideGlMeshOutlineinlinevirtual
unregisterParameter(const ParameterBase *param)Configurable
visible() constGlObjectvirtual
~Configurable() (defined in Configurable)Configurablevirtual
~GlObject()=default (defined in GlObject)GlObjectvirtual
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