Texture Mapping

Converts a mesh with vertex colors to a textured mesh

Input

A single mesh with vertex colors

Output

A copy of the input mesh with a texture in addition to the vertex colors

Description

This algorithm takes a mesh with vertex colors and creates another mesh that has equivalent color information stored in a texture. If the input mesh does not have vertex colors, the algorithm produces no result.

Note that the resulting mesh also has the original vertex colors in addition to the new texture and will most likely still use those for rendering (see Material Mode in the context menu of the mesh in the annotation widget).