Point Cloud Triangulation

Computes a mesh from a given point cloud by greedily triangulating in the local tangent plane.

Input

Exactly one point cloud with normal information.

Output

A mesh that interpolates the given point cloud.

Description

  • Search radius: The 3D radius to search for possible neighbors of a point
  • Maximum nearest neighbors: A number of neighbors after which the search can be aborted
  • Maximum surface angle: The maximum allowed angle between two triangles
  • Normal consistency: Controls whether to enforce consistent normal orientation (true or false)