Point Cloud Triangulation¶
Computes a mesh from a given point cloud by greedily triangulating in the local tangent plane.
Input¶
Exactly one point cloud with normal information.
Output¶
A mesh that interpolates the given point cloud.
Description¶
- Search radius: The 3D radius to search for possible neighbors of a point
- Maximum nearest neighbors: A number of neighbors after which the search can be aborted
- Maximum surface angle: The maximum allowed angle between two triangles
- Normal consistency: Controls whether to enforce consistent normal orientation (true or false)