Ball Pivoting¶
The algorithm implements the ball pivoting surface reconstruction [1] to create a mesh out of a point cloud.
[1] - Bernardini, Fausto, Joshua Mittleman, Holly Rushmeier, Cláudio Silva, and Gabriel Taubin. “The ball-pivoting algorithm for surface reconstruction.” IEEE transactions on visualization and computer graphics 5, no. 4 (1999): 349-359.
Input¶
Point cloud with normals
Output¶
Mesh
Description¶
The algorithm has two parameters:
- Ball radii:
- This is a vector of three numbers that defines the radii of the balls to be used for surface reconstruction.
- Duplicate Vertices in Mesh:
- If checked, allows duplicate vertices. Warning: In its current implementation, this method does not guarantee generating a mesh that is compatible with our other algorithms unless Duplicate Vertices in Mesh is checked.
For large point clouds this method might run for a long time.