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ImFusion C++ SDK 4.5.0
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#include <ImFusion/Core/GL/Program.h>
Struct to keep track of GlBuffers bound shaders as SSBOs. More...
Struct to keep track of GlBuffers bound shaders as SSBOs.
Public Attributes | |
| const Buffer * | buffer = nullptr |
| bound buffer | |
| uint32_t | blockIndex = 0 |
| index of of the resource binding point in the GLSL shader | |
| std::string | name |
| uniform name of the binding point | |