ImFusion C++ SDK 4.5.0
ImFusion::GL::Program::BufferBinding Struct Reference

#include <ImFusion/Core/GL/Program.h>

Struct to keep track of GlBuffers bound shaders as SSBOs. More...

Detailed Description

Struct to keep track of GlBuffers bound shaders as SSBOs.

Public Attributes

const Bufferbuffer = nullptr
 bound buffer
uint32_t blockIndex = 0
 index of of the resource binding point in the GLSL shader
std::string name
 uniform name of the binding point

The documentation for this struct was generated from the following file:
  • ImFusion/Core/GL/Program.h
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