| addMeshToGroup(const Mesh &m, GroupID groupID) | MeshGroupCollisionDetection | |
| ConstMeshRef typedef (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |
| doMeshAndGroupCollide(MeshID meshID, GroupID groupID) const | MeshGroupCollisionDetection | |
| doMeshesCollide(MeshID mesh1ID, MeshID mesh2ID) const | MeshGroupCollisionDetection | |
| doMeshesCollide(MeshID mesh1ID, MeshID mesh2ID, float safetyDistance) const | MeshGroupCollisionDetection | |
| doMeshGroupsCollide(GroupID group1ID, GroupID group2ID) const | MeshGroupCollisionDetection | |
| doMeshGroupsCollide(GroupID group1ID, GroupID group2ID, float safetyDistance) const | MeshGroupCollisionDetection | |
| GroupID typedef (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |
| isMeshInGroup(MeshID id, GroupID groupID) const | MeshGroupCollisionDetection | |
| MeshGroupCollisionDetection() (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |
| MeshGroupCollisionDetection(const std::vector< std::vector< ConstMeshRef > > &meshGroups) | MeshGroupCollisionDetection | explicit |
| MeshID typedef (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |
| meshMinDistance(GroupID group1ID, GroupID group2ID) const (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |
| newMeshPose(MeshID meshID, const mat4 &newPose) | MeshGroupCollisionDetection | |
| removeMeshFromGroup(MeshID id, GroupID groupID) | MeshGroupCollisionDetection | |
| ~MeshGroupCollisionDetection() (defined in MeshGroupCollisionDetection) | MeshGroupCollisionDetection | |