ImFusion SDK 4.3
ImageDescriptorWorld Member List

This is the complete list of members for ImageDescriptorWorld, including all inherited members.

Comparison enum nameImageDescriptorWorld
descriptor() const (defined in ImageDescriptorWorld)ImageDescriptorWorldinline
descriptor() (defined in ImageDescriptorWorld)ImageDescriptorWorldinline
Everything enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreChannels enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreDimensions enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreHeight enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreMatrix enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnorePixelType enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreShiftScale enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreSlices enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreSpacing enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
IgnoreWidth enum value (defined in ImageDescriptorWorld)ImageDescriptorWorld
ImageDescriptorWorld()=default (defined in ImageDescriptorWorld)ImageDescriptorWorld
ImageDescriptorWorld(const ImageDescriptor &desc, const mat4 &matrixToWorld) (defined in ImageDescriptorWorld)ImageDescriptorWorld
ImageDescriptorWorld(const SharedImage &sharedImage) (defined in ImageDescriptorWorld)ImageDescriptorWorldexplicit
imageToPixel(const vec3 &world) constImageDescriptorWorldinline
imageToPixelMatrix() constImageDescriptorWorld
imageToTextureMatrix() constImageDescriptorWorld
isApprox(const ImageDescriptorWorld &other, Flags< Comparison > partsToCompare=Comparison::Everything) constImageDescriptorWorld
isSpatiallyCompatible(const ImageDescriptorWorld &other) constImageDescriptorWorld
matrixFromWorld() constImageDescriptorWorldinline
matrixToWorld() constImageDescriptorWorldinline
pixelToImage(const vec3 &pixel) constImageDescriptorWorldinline
pixelToImageMatrix() constImageDescriptorWorld
pixelToWorld(const vec3 &pixel) constImageDescriptorWorld
pixelToWorldMatrix() constImageDescriptorWorld
setMatrixFromWorld(const mat4 &value)ImageDescriptorWorldinline
setMatrixToWorld(const mat4 &value)ImageDescriptorWorldinline
textureToImageMatrix() constImageDescriptorWorld
textureToWorldMatrix() constImageDescriptorWorld
worldToPixel(const vec3 &world) constImageDescriptorWorld
worldToPixelMatrix() constImageDescriptorWorld
worldToTextureMatrix() constImageDescriptorWorld
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