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ImFusion SDK 4.3
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This is the complete list of members for GlPainter, including all inherited members.
| addCircle(const vec3f ¢er, float radius, const vec3f &normal=vec3f(0.0f, 0.0f, 1.0f), const vec4f color=vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions=30) (defined in GlPainter) | GlPainter | |
| addCross(const vec3f ¢er, float radius, float thickness, const vec3f &normal=vec3f(0.0f, 0.0f, 1.0f), const vec4f color=vec4f(1.0f, 1.0f, 1.0f, 1.0f)) (defined in GlPainter) | GlPainter | |
| addLine(const vec3f &start, const vec3f &end, const vec4f &startColor=vec4f(1.0f, 1.0f, 1.0f, 1.0f), const vec4f &endColor=vec4f(1.0f, 1.0f, 1.0f, 1.0f)) (defined in GlPainter) | GlPainter | |
| addLines(const std::vector< std::pair< vec3f, vec3f > > lines) (defined in GlPainter) | GlPainter | |
| addPoint(const vec3f &point, const vec4f &color=vec4f(1.0f, 1.0f, 1.0f, 1.0f)) (defined in GlPainter) | GlPainter | |
| addPoints(const std::vector< vec3f > &points, const std::vector< vec4f > &colors={}) (defined in GlPainter) | GlPainter | |
| addRing(const vec3f ¢er, float outerRadius, float innerRadius, const vec3f &normal=vec3f(0.0f, 0.0f, 1.0f), const vec4f color=vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions=30) (defined in GlPainter) | GlPainter | |
| clear() (defined in GlPainter) | GlPainter | |
| GlPainter() (defined in GlPainter) | GlPainter | |
| render() (defined in GlPainter) | GlPainter | |
| renderInstanced(int instances) (defined in GlPainter) | GlPainter |