ImFusion C++ SDK 4.4.0
ImFusion::Camera Member List

This is the complete list of members for ImFusion::Camera, including all inherited members.

Camera()ImFusion::Camera
Configurable()=default (defined in ImFusion::Configurable)ImFusion::Configurable
Configurable(const Configurable &rhs) (defined in ImFusion::Configurable)ImFusion::Configurable
Configurable(Configurable &&rhs) noexcept (defined in ImFusion::Configurable)ImFusion::Configurable
configuration(Properties *p) const overrideImFusion::Cameravirtual
configure(const Properties *p) overrideImFusion::Cameravirtual
configureDefaults()ImFusion::Configurablevirtual
CV enum valueImFusion::Camera
focalLength() constImFusion::Camerainline
fovY() constImFusion::Camera
fromGlViewMatrix(const mat4 &viewMatrix)ImFusion::Camerastatic
fromPose(const mat4 &T, MatrixConvention mc)ImFusion::Camerastatic
fromVectors(const vec3 &position, const vec3 &lookVector, const vec3 &upVector)ImFusion::Camerastatic
frustumHeight() constImFusion::Camerainline
glViewMatrix() constImFusion::Camera
intrinisicMatrix(const vec2 &cameraSize) constImFusion::Camera
lookVector() constImFusion::Camera
m_paramsImFusion::Configurableprotected
MatrixConvention enum nameImFusion::Camera
Mode enum nameImFusion::Camera
mode() constImFusion::Camera
OpenGL enum valueImFusion::Camera
openGLProjectionMatrix(double aspectRatio, double nearClipDistance, double farClipDistance) constImFusion::Camera
openGLViewMatrix() constImFusion::Camera
operator=(const Configurable &) (defined in ImFusion::Configurable)ImFusion::Configurable
operator=(Configurable &&) noexcept (defined in ImFusion::Configurable)ImFusion::Configurable
pose(MatrixConvention mc) constImFusion::Camera
position() constImFusion::Camera
principalPoint() constImFusion::Camerainline
registerParameter(ParameterBase *param)ImFusion::Configurable
setFocalLength(const vec2 &value)ImFusion::Camerainline
setFovY(double fov)ImFusion::Camera
setFrustumHeight(double value)ImFusion::Camerainline
setIntrinsicMatrix(const mat3 &K, const vec2 &cameraSize)ImFusion::Camera
setLookAt(const vec3 &position, const vec3 &center, const vec3 &upVector)ImFusion::Camera
setLookAt(const Geometry::AlignedBox &worldBounds, const vec3 &lookVector, const vec3 &upVector, double boundsRatio=1.0)ImFusion::Camera
setMode(Mode value)ImFusion::Camera
setPose(const mat4 &T, MatrixConvention mc)ImFusion::Camera
setPosition(const vec3 &value)ImFusion::Camera
setPrincipalPoint(const vec2 &value)ImFusion::Camerainline
setVectors(const vec3 &position, const vec3 &lookVector, const vec3 &upVector)ImFusion::Camera
signalParametersChangedImFusion::Configurable
unregisterParameter(const ParameterBase *param)ImFusion::Configurable
upVector() constImFusion::Camera
~Configurable() (defined in ImFusion::Configurable)ImFusion::Configurablevirtual
Search Tab / S to search, Esc to close