Combine Meshes¶
Combines multiple meshes into a new mesh.
Input¶
More than one mesh.
Output¶
A new mesh containing vertices and faces of all input meshes.
Description¶
Algorithm generates a new mesh which is a combination of the input meshes. The resulting mesh contains vertices and faces of all input meshes. If the first input mesh has properties such as vertex normals, vertex colors, or vertex texture coordinates, then the vertices from the input meshes will be added to the new mesh together with the corresponding properties.
If all input meshes have textures, they are combined into a single larger texture. Conversely, if only some of the input meshes have textures, the output will not be textured at all.
When Remesh is enabled, a Poisson reconstruction is performed on the combined mesh and the result of that returned as output instead. See the algorithm of the same name in the Vision plugin for details.